package cview // Borders defines various borders used when primitives are drawn. // These may be changed to accommodate a different look and feel. var Borders = struct { Horizontal rune Vertical rune TopLeft rune TopRight rune BottomLeft rune BottomRight rune LeftT rune RightT rune TopT rune BottomT rune Cross rune HorizontalFocus rune VerticalFocus rune TopLeftFocus rune TopRightFocus rune BottomLeftFocus rune BottomRightFocus rune }{ Horizontal: BoxDrawingsLightHorizontal, Vertical: BoxDrawingsLightVertical, TopLeft: BoxDrawingsLightDownAndRight, TopRight: BoxDrawingsLightDownAndLeft, BottomLeft: BoxDrawingsLightUpAndRight, BottomRight: BoxDrawingsLightUpAndLeft, LeftT: BoxDrawingsLightVerticalAndRight, RightT: BoxDrawingsLightVerticalAndLeft, TopT: BoxDrawingsLightDownAndHorizontal, BottomT: BoxDrawingsLightUpAndHorizontal, Cross: BoxDrawingsLightVerticalAndHorizontal, HorizontalFocus: BoxDrawingsDoubleHorizontal, VerticalFocus: BoxDrawingsDoubleVertical, TopLeftFocus: BoxDrawingsDoubleDownAndRight, TopRightFocus: BoxDrawingsDoubleDownAndLeft, BottomLeftFocus: BoxDrawingsDoubleUpAndRight, BottomRightFocus: BoxDrawingsDoubleUpAndLeft, }