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176 lines
3.9 KiB
176 lines
3.9 KiB
package cview |
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import ( |
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"math" |
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"sync" |
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"github.com/gdamore/tcell/v2" |
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) |
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// ProgressBar indicates the progress of an operation. |
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type ProgressBar struct { |
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*Box |
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// Rune to use when rendering the empty area of the progress bar. |
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emptyRune rune |
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// Color of the empty area of the progress bar. |
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emptyColor tcell.Color |
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// Rune to use when rendering the filled area of the progress bar. |
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filledRune rune |
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// Color of the filled area of the progress bar. |
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filledColor tcell.Color |
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// If set to true, instead of filling from left to right, the bar is filled |
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// from bottom to top. |
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vertical bool |
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// Current progress. |
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progress int |
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// Progress required to fill the bar. |
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max int |
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sync.RWMutex |
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} |
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// NewProgressBar returns a new progress bar. |
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func NewProgressBar() *ProgressBar { |
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return &ProgressBar{ |
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Box: NewBox().SetBackgroundColor(Styles.PrimitiveBackgroundColor), |
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emptyRune: ' ', |
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emptyColor: Styles.PrimitiveBackgroundColor, |
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filledRune: tcell.RuneBlock, |
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filledColor: Styles.PrimaryTextColor, |
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max: 100, |
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} |
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} |
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// SetEmptyRune sets the rune used for the empty area of the progress bar. |
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func (p *ProgressBar) SetEmptyRune(empty rune) { |
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p.Lock() |
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defer p.Unlock() |
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p.emptyRune = empty |
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} |
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// SetEmptyColor sets the color of the empty area of the progress bar. |
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func (p *ProgressBar) SetEmptyColor(empty tcell.Color) { |
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p.Lock() |
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defer p.Unlock() |
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p.emptyColor = empty |
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} |
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// SetFilledRune sets the rune used for the filled area of the progress bar. |
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func (p *ProgressBar) SetFilledRune(filled rune) { |
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p.Lock() |
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defer p.Unlock() |
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p.filledRune = filled |
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} |
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// SetFilledColor sets the color of the filled area of the progress bar. |
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func (p *ProgressBar) SetFilledColor(filled tcell.Color) { |
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p.Lock() |
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defer p.Unlock() |
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p.filledColor = filled |
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} |
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// SetVertical sets the direction of the progress bar. |
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func (p *ProgressBar) SetVertical(vertical bool) { |
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p.Lock() |
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defer p.Unlock() |
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p.vertical = vertical |
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} |
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// SetMax sets the progress required to fill the bar. |
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func (p *ProgressBar) SetMax(max int) { |
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p.Lock() |
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defer p.Unlock() |
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p.max = max |
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} |
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// GetMax returns the progress required to fill the bar. |
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func (p *ProgressBar) GetMax() int { |
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p.RLock() |
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defer p.RUnlock() |
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return p.max |
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} |
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// AddProgress adds to the current progress. |
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func (p *ProgressBar) AddProgress(progress int) { |
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p.Lock() |
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defer p.Unlock() |
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p.progress += progress |
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} |
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// SetProgress sets the current progress. |
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func (p *ProgressBar) SetProgress(progress int) { |
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p.Lock() |
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defer p.Unlock() |
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p.progress = progress |
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} |
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// GetProgress gets the current progress. |
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func (p *ProgressBar) GetProgress() int { |
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p.RLock() |
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defer p.RUnlock() |
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return p.progress |
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} |
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// Complete returns whether the progress bar has been filled. |
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func (p *ProgressBar) Complete() bool { |
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p.RLock() |
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defer p.RUnlock() |
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return p.progress >= p.max |
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} |
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// Draw draws this primitive onto the screen. |
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func (p *ProgressBar) Draw(screen tcell.Screen) { |
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p.Box.Draw(screen) |
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p.Lock() |
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defer p.Unlock() |
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x, y, width, height := p.GetInnerRect() |
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barSize := height |
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maxLength := width |
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if p.vertical { |
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barSize = width |
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maxLength = height |
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} |
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barLength := int(math.RoundToEven(float64(maxLength) * (float64(p.progress) / float64(p.max)))) |
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if barLength > maxLength { |
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barLength = maxLength |
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} |
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for i := 0; i < barSize; i++ { |
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for j := 0; j < barLength; j++ { |
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if p.vertical { |
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screen.SetContent(x+i, y+(height-1-j), p.filledRune, nil, tcell.StyleDefault.Foreground(p.filledColor).Background(p.backgroundColor)) |
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} else { |
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screen.SetContent(x+j, y+i, p.filledRune, nil, tcell.StyleDefault.Foreground(p.filledColor).Background(p.backgroundColor)) |
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} |
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} |
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for j := barLength; j < maxLength; j++ { |
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if p.vertical { |
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screen.SetContent(x+i, y+(height-1-j), p.emptyRune, nil, tcell.StyleDefault.Foreground(p.emptyColor).Background(p.backgroundColor)) |
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} else { |
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screen.SetContent(x+j, y+i, p.emptyRune, nil, tcell.StyleDefault.Foreground(p.emptyColor).Background(p.backgroundColor)) |
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} |
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} |
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} |
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}
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