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638 lines
22 KiB
638 lines
22 KiB
package tview |
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import ( |
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"math" |
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"regexp" |
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"sort" |
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"strconv" |
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"unicode" |
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|
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"github.com/gdamore/tcell" |
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runewidth "github.com/mattn/go-runewidth" |
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) |
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|
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// Text alignment within a box. |
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const ( |
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AlignLeft = iota |
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AlignCenter |
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AlignRight |
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) |
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// Common regular expressions. |
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var ( |
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colorPattern = regexp.MustCompile(`\[([a-zA-Z]+|#[0-9a-zA-Z]{6}|\-)?(:([a-zA-Z]+|#[0-9a-zA-Z]{6}|\-)?(:([lbdru]+|\-)?)?)?\]`) |
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regionPattern = regexp.MustCompile(`\["([a-zA-Z0-9_,;: \-\.]*)"\]`) |
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escapePattern = regexp.MustCompile(`\[([a-zA-Z0-9_,;: \-\."#]+)\[(\[*)\]`) |
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nonEscapePattern = regexp.MustCompile(`(\[[a-zA-Z0-9_,;: \-\."#]+\[*)\]`) |
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boundaryPattern = regexp.MustCompile(`(([[:punct:]]|\n)[ \t\f\r]*|(\s+))`) |
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spacePattern = regexp.MustCompile(`\s+`) |
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) |
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// Positions of substrings in regular expressions. |
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const ( |
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colorForegroundPos = 1 |
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colorBackgroundPos = 3 |
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colorFlagPos = 5 |
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) |
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// Predefined InputField acceptance functions. |
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var ( |
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// InputFieldInteger accepts integers. |
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InputFieldInteger func(text string, ch rune) bool |
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// InputFieldFloat accepts floating-point numbers. |
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InputFieldFloat func(text string, ch rune) bool |
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// InputFieldMaxLength returns an input field accept handler which accepts |
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// input strings up to a given length. Use it like this: |
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// |
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// inputField.SetAcceptanceFunc(InputFieldMaxLength(10)) // Accept up to 10 characters. |
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InputFieldMaxLength func(maxLength int) func(text string, ch rune) bool |
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) |
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// Package initialization. |
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func init() { |
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// We'll use zero width joiners. |
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runewidth.ZeroWidthJoiner = true |
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// Initialize the predefined input field handlers. |
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InputFieldInteger = func(text string, ch rune) bool { |
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if text == "-" { |
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return true |
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} |
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_, err := strconv.Atoi(text) |
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return err == nil |
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} |
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InputFieldFloat = func(text string, ch rune) bool { |
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if text == "-" || text == "." || text == "-." { |
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return true |
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} |
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_, err := strconv.ParseFloat(text, 64) |
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return err == nil |
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} |
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InputFieldMaxLength = func(maxLength int) func(text string, ch rune) bool { |
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return func(text string, ch rune) bool { |
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return len([]rune(text)) <= maxLength |
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} |
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} |
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} |
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// styleFromTag takes the given style, defined by a foreground color (fgColor), |
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// a background color (bgColor), and style attributes, and modifies it based on |
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// the substrings (tagSubstrings) extracted by the regular expression for color |
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// tags. The new colors and attributes are returned where empty strings mean |
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// "don't modify" and a dash ("-") means "reset to default". |
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func styleFromTag(fgColor, bgColor, attributes string, tagSubstrings []string) (newFgColor, newBgColor, newAttributes string) { |
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if tagSubstrings[colorForegroundPos] != "" { |
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color := tagSubstrings[colorForegroundPos] |
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if color == "-" { |
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fgColor = "-" |
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} else if color != "" { |
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fgColor = color |
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} |
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} |
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if tagSubstrings[colorBackgroundPos-1] != "" { |
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color := tagSubstrings[colorBackgroundPos] |
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if color == "-" { |
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bgColor = "-" |
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} else if color != "" { |
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bgColor = color |
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} |
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} |
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if tagSubstrings[colorFlagPos-1] != "" { |
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flags := tagSubstrings[colorFlagPos] |
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if flags == "-" { |
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attributes = "-" |
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} else if flags != "" { |
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attributes = flags |
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} |
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} |
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return fgColor, bgColor, attributes |
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} |
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// overlayStyle mixes a background color with a foreground color (fgColor), |
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// a (possibly new) background color (bgColor), and style attributes, and |
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// returns the resulting style. For a definition of the colors and attributes, |
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// see styleFromTag(). Reset instructions cause the corresponding part of the |
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// default style to be used. |
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func overlayStyle(background tcell.Color, defaultStyle tcell.Style, fgColor, bgColor, attributes string) tcell.Style { |
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defFg, defBg, defAttr := defaultStyle.Decompose() |
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style := defaultStyle.Background(background) |
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style = style.Foreground(defFg) |
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if fgColor != "" { |
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style = style.Foreground(tcell.GetColor(fgColor)) |
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} |
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if bgColor == "-" || bgColor == "" && defBg != tcell.ColorDefault { |
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style = style.Background(defBg) |
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} else if bgColor != "" { |
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style = style.Background(tcell.GetColor(bgColor)) |
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} |
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if attributes == "-" { |
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style = style.Bold(defAttr&tcell.AttrBold > 0) |
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style = style.Blink(defAttr&tcell.AttrBlink > 0) |
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style = style.Reverse(defAttr&tcell.AttrReverse > 0) |
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style = style.Underline(defAttr&tcell.AttrUnderline > 0) |
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style = style.Dim(defAttr&tcell.AttrDim > 0) |
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} else if attributes != "" { |
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style = style.Normal() |
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for _, flag := range attributes { |
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switch flag { |
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case 'l': |
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style = style.Blink(true) |
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case 'b': |
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style = style.Bold(true) |
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case 'd': |
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style = style.Dim(true) |
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case 'r': |
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style = style.Reverse(true) |
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case 'u': |
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style = style.Underline(true) |
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} |
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} |
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} |
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return style |
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} |
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// decomposeString returns information about a string which may contain color |
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// tags or region tags, depending on which ones are requested to be found. It |
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// returns the indices of the color tags (as returned by |
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// re.FindAllStringIndex()), the color tags themselves (as returned by |
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// re.FindAllStringSubmatch()), the indices of region tags and the region tags |
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// themselves, the indices of an escaped tags (only if at least color tags or |
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// region tags are requested), the string stripped by any tags and escaped, and |
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// the screen width of the stripped string. |
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func decomposeString(text string, findColors, findRegions bool) (colorIndices [][]int, colors [][]string, regionIndices [][]int, regions [][]string, escapeIndices [][]int, stripped string, width int) { |
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// Shortcut for the trivial case. |
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if !findColors && !findRegions { |
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return nil, nil, nil, nil, nil, text, runewidth.StringWidth(text) |
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} |
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// Get positions of any tags. |
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if findColors { |
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colorIndices = colorPattern.FindAllStringIndex(text, -1) |
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colors = colorPattern.FindAllStringSubmatch(text, -1) |
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} |
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if findRegions { |
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regionIndices = regionPattern.FindAllStringIndex(text, -1) |
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regions = regionPattern.FindAllStringSubmatch(text, -1) |
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} |
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escapeIndices = escapePattern.FindAllStringIndex(text, -1) |
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// Because the color pattern detects empty tags, we need to filter them out. |
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for i := len(colorIndices) - 1; i >= 0; i-- { |
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if colorIndices[i][1]-colorIndices[i][0] == 2 { |
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colorIndices = append(colorIndices[:i], colorIndices[i+1:]...) |
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colors = append(colors[:i], colors[i+1:]...) |
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} |
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} |
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// Make a (sorted) list of all tags. |
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var allIndices [][]int |
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if findColors && findRegions { |
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allIndices = colorIndices |
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allIndices = make([][]int, len(colorIndices)+len(regionIndices)) |
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copy(allIndices, colorIndices) |
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copy(allIndices[len(colorIndices):], regionIndices) |
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sort.Slice(allIndices, func(i int, j int) bool { |
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return allIndices[i][0] < allIndices[j][0] |
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}) |
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} else if findColors { |
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allIndices = colorIndices |
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} else { |
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allIndices = regionIndices |
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} |
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// Remove the tags from the original string. |
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var from int |
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buf := make([]byte, 0, len(text)) |
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for _, indices := range allIndices { |
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buf = append(buf, []byte(text[from:indices[0]])...) |
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from = indices[1] |
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} |
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buf = append(buf, text[from:]...) |
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// Escape string. |
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stripped = string(escapePattern.ReplaceAll(buf, []byte("[$1$2]"))) |
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// Get the width of the stripped string. |
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width = runewidth.StringWidth(stripped) |
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return |
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} |
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// Print prints text onto the screen into the given box at (x,y,maxWidth,1), |
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// not exceeding that box. "align" is one of AlignLeft, AlignCenter, or |
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// AlignRight. The screen's background color will not be changed. |
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// |
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// You can change the colors and text styles mid-text by inserting a color tag. |
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// See the package description for details. |
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// |
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// Returns the number of actual bytes of the text printed (including color tags) |
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// and the actual width used for the printed runes. |
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func Print(screen tcell.Screen, text string, x, y, maxWidth, align int, color tcell.Color) (int, int) { |
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return printWithStyle(screen, text, x, y, maxWidth, align, tcell.StyleDefault.Foreground(color)) |
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} |
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// printWithStyle works like Print() but it takes a style instead of just a |
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// foreground color. |
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func printWithStyle(screen tcell.Screen, text string, x, y, maxWidth, align int, style tcell.Style) (int, int) { |
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if maxWidth <= 0 || len(text) == 0 { |
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return 0, 0 |
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} |
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// Decompose the text. |
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colorIndices, colors, _, _, escapeIndices, strippedText, strippedWidth := decomposeString(text, true, false) |
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// We want to reduce all alignments to AlignLeft. |
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if align == AlignRight { |
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if strippedWidth <= maxWidth { |
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// There's enough space for the entire text. |
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return printWithStyle(screen, text, x+maxWidth-strippedWidth, y, maxWidth, AlignLeft, style) |
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} |
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// Trim characters off the beginning. |
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var ( |
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bytes, width, colorPos, escapePos, tagOffset int |
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foregroundColor, backgroundColor, attributes string |
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) |
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_, originalBackground, _ := style.Decompose() |
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iterateString(strippedText, func(main rune, comb []rune, textPos, textWidth, screenPos, screenWidth int) bool { |
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// Update color/escape tag offset and style. |
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if colorPos < len(colorIndices) && textPos+tagOffset >= colorIndices[colorPos][0] && textPos+tagOffset < colorIndices[colorPos][1] { |
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foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colors[colorPos]) |
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style = overlayStyle(originalBackground, style, foregroundColor, backgroundColor, attributes) |
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tagOffset += colorIndices[colorPos][1] - colorIndices[colorPos][0] |
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colorPos++ |
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} |
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if escapePos < len(escapeIndices) && textPos+tagOffset >= escapeIndices[escapePos][0] && textPos+tagOffset < escapeIndices[escapePos][1] { |
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tagOffset++ |
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escapePos++ |
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} |
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if strippedWidth-screenPos < maxWidth { |
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// We chopped off enough. |
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if escapePos > 0 && textPos+tagOffset-1 >= escapeIndices[escapePos-1][0] && textPos+tagOffset-1 < escapeIndices[escapePos-1][1] { |
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// Unescape open escape sequences. |
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escapeCharPos := escapeIndices[escapePos-1][1] - 2 |
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text = text[:escapeCharPos] + text[escapeCharPos+1:] |
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} |
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// Print and return. |
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bytes, width = printWithStyle(screen, text[textPos+tagOffset:], x, y, maxWidth, AlignLeft, style) |
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return true |
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} |
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return false |
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}) |
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return bytes, width |
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} else if align == AlignCenter { |
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if strippedWidth == maxWidth { |
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// Use the exact space. |
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return printWithStyle(screen, text, x, y, maxWidth, AlignLeft, style) |
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} else if strippedWidth < maxWidth { |
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// We have more space than we need. |
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half := (maxWidth - strippedWidth) / 2 |
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return printWithStyle(screen, text, x+half, y, maxWidth-half, AlignLeft, style) |
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} else { |
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// Chop off runes until we have a perfect fit. |
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var choppedLeft, choppedRight, leftIndex, rightIndex int |
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rightIndex = len(strippedText) |
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for rightIndex-1 > leftIndex && strippedWidth-choppedLeft-choppedRight > maxWidth { |
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if choppedLeft < choppedRight { |
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// Iterate on the left by one character. |
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iterateString(strippedText[leftIndex:], func(main rune, comb []rune, textPos, textWidth, screenPos, screenWidth int) bool { |
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choppedLeft += screenWidth |
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leftIndex += textWidth |
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return true |
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}) |
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} else { |
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// Iterate on the right by one character. |
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iterateStringReverse(strippedText[leftIndex:rightIndex], func(main rune, comb []rune, textPos, textWidth, screenPos, screenWidth int) bool { |
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choppedRight += screenWidth |
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rightIndex -= textWidth |
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return true |
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}) |
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} |
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} |
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// Add tag offsets and determine start style. |
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var ( |
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colorPos, escapePos, tagOffset int |
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foregroundColor, backgroundColor, attributes string |
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) |
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_, originalBackground, _ := style.Decompose() |
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for index := range strippedText { |
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// We only need the offset of the left index. |
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if index > leftIndex { |
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// We're done. |
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if escapePos > 0 && leftIndex+tagOffset-1 >= escapeIndices[escapePos-1][0] && leftIndex+tagOffset-1 < escapeIndices[escapePos-1][1] { |
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// Unescape open escape sequences. |
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escapeCharPos := escapeIndices[escapePos-1][1] - 2 |
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text = text[:escapeCharPos] + text[escapeCharPos+1:] |
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} |
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break |
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} |
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// Update color/escape tag offset. |
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if colorPos < len(colorIndices) && index+tagOffset >= colorIndices[colorPos][0] && index+tagOffset < colorIndices[colorPos][1] { |
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if index <= leftIndex { |
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foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colors[colorPos]) |
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style = overlayStyle(originalBackground, style, foregroundColor, backgroundColor, attributes) |
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} |
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tagOffset += colorIndices[colorPos][1] - colorIndices[colorPos][0] |
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colorPos++ |
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} |
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if escapePos < len(escapeIndices) && index+tagOffset >= escapeIndices[escapePos][0] && index+tagOffset < escapeIndices[escapePos][1] { |
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tagOffset++ |
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escapePos++ |
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} |
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} |
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return printWithStyle(screen, text[leftIndex+tagOffset:], x, y, maxWidth, AlignLeft, style) |
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} |
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} |
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// Draw text. |
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var ( |
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drawn, drawnWidth, colorPos, escapePos, tagOffset int |
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foregroundColor, backgroundColor, attributes string |
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) |
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iterateString(strippedText, func(main rune, comb []rune, textPos, length, screenPos, screenWidth int) bool { |
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// Only continue if there is still space. |
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if drawnWidth+screenWidth > maxWidth { |
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return true |
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} |
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// Handle color tags. |
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if colorPos < len(colorIndices) && textPos+tagOffset >= colorIndices[colorPos][0] && textPos+tagOffset < colorIndices[colorPos][1] { |
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foregroundColor, backgroundColor, attributes = styleFromTag(foregroundColor, backgroundColor, attributes, colors[colorPos]) |
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tagOffset += colorIndices[colorPos][1] - colorIndices[colorPos][0] |
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colorPos++ |
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} |
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// Handle scape tags. |
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if escapePos < len(escapeIndices) && textPos+tagOffset >= escapeIndices[escapePos][0] && textPos+tagOffset < escapeIndices[escapePos][1] { |
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if textPos+tagOffset == escapeIndices[escapePos][1]-2 { |
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tagOffset++ |
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escapePos++ |
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} |
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} |
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// Print the rune sequence. |
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finalX := x + drawnWidth |
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_, _, finalStyle, _ := screen.GetContent(finalX, y) |
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_, background, _ := finalStyle.Decompose() |
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finalStyle = overlayStyle(background, style, foregroundColor, backgroundColor, attributes) |
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for offset := screenWidth - 1; offset >= 0; offset-- { |
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// To avoid undesired effects, we populate all cells. |
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if offset == 0 { |
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screen.SetContent(finalX+offset, y, main, comb, finalStyle) |
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} else { |
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screen.SetContent(finalX+offset, y, ' ', nil, finalStyle) |
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} |
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} |
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// Advance. |
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drawn += length |
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drawnWidth += screenWidth |
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return false |
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}) |
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return drawn + tagOffset + len(escapeIndices), drawnWidth |
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} |
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// PrintSimple prints white text to the screen at the given position. |
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func PrintSimple(screen tcell.Screen, text string, x, y int) { |
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Print(screen, text, x, y, math.MaxInt32, AlignLeft, Styles.PrimaryTextColor) |
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} |
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// StringWidth returns the width of the given string needed to print it on |
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// screen. The text may contain color tags which are not counted. |
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func StringWidth(text string) int { |
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_, _, _, _, _, _, width := decomposeString(text, true, false) |
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return width |
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} |
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// WordWrap splits a text such that each resulting line does not exceed the |
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// given screen width. Possible split points are after any punctuation or |
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// whitespace. Whitespace after split points will be dropped. |
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// |
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// This function considers color tags to have no width. |
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// |
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// Text is always split at newline characters ('\n'). |
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func WordWrap(text string, width int) (lines []string) { |
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colorTagIndices, _, _, _, escapeIndices, strippedText, _ := decomposeString(text, true, false) |
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|
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// Find candidate breakpoints. |
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breakpoints := boundaryPattern.FindAllStringSubmatchIndex(strippedText, -1) |
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// Results in one entry for each candidate. Each entry is an array a of |
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// indices into strippedText where a[6] < 0 for newline/punctuation matches |
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// and a[4] < 0 for whitespace matches. |
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|
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// Process stripped text one character at a time. |
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var ( |
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colorPos, escapePos, breakpointPos, tagOffset int |
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lastBreakpoint, lastContinuation, currentLineStart int |
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lineWidth, continuationWidth int |
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newlineBreakpoint bool |
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) |
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unescape := func(substr string, startIndex int) string { |
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// A helper function to unescape escaped tags. |
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for index := escapePos; index >= 0; index-- { |
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if index < len(escapeIndices) && startIndex > escapeIndices[index][0] && startIndex < escapeIndices[index][1]-1 { |
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pos := escapeIndices[index][1] - 2 - startIndex |
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return substr[:pos] + substr[pos+1:] |
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} |
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} |
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return substr |
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} |
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iterateString(strippedText, func(main rune, comb []rune, textPos, textWidth, screenPos, screenWidth int) bool { |
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// Handle colour tags. |
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if colorPos < len(colorTagIndices) && textPos+tagOffset >= colorTagIndices[colorPos][0] && textPos+tagOffset < colorTagIndices[colorPos][1] { |
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tagOffset += colorTagIndices[colorPos][1] - colorTagIndices[colorPos][0] |
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colorPos++ |
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} |
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// Handle escape tags. |
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if escapePos < len(escapeIndices) && textPos+tagOffset == escapeIndices[escapePos][1]-2 { |
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tagOffset++ |
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escapePos++ |
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} |
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|
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// Check if a break is warranted. |
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afterContinuation := lastContinuation > 0 && textPos+tagOffset >= lastContinuation |
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noBreakpoint := lastContinuation == 0 |
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beyondWidth := lineWidth > 0 && lineWidth > width |
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if beyondWidth && noBreakpoint { |
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// We need a hard break without a breakpoint. |
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lines = append(lines, unescape(text[currentLineStart:textPos+tagOffset], currentLineStart)) |
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currentLineStart = textPos + tagOffset |
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lineWidth = continuationWidth |
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} else if afterContinuation && (beyondWidth || newlineBreakpoint) { |
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// Break at last breakpoint or at newline. |
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lines = append(lines, unescape(text[currentLineStart:lastBreakpoint], currentLineStart)) |
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currentLineStart = lastContinuation |
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lineWidth = continuationWidth |
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lastBreakpoint, lastContinuation, newlineBreakpoint = 0, 0, false |
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} |
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// Is this a breakpoint? |
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if breakpointPos < len(breakpoints) && textPos == breakpoints[breakpointPos][0] { |
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// Yes, it is. Set up breakpoint infos depending on its type. |
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lastBreakpoint = breakpoints[breakpointPos][0] + tagOffset |
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lastContinuation = breakpoints[breakpointPos][1] + tagOffset |
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newlineBreakpoint = main == '\n' |
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if breakpoints[breakpointPos][6] < 0 && !newlineBreakpoint { |
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lastBreakpoint++ // Don't skip punctuation. |
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} |
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breakpointPos++ |
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} |
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// Once we hit the continuation point, we start buffering widths. |
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if textPos+tagOffset < lastContinuation { |
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continuationWidth = 0 |
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} |
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lineWidth += screenWidth |
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continuationWidth += screenWidth |
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return false |
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}) |
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// Flush the rest. |
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if currentLineStart < len(text) { |
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lines = append(lines, unescape(text[currentLineStart:], currentLineStart)) |
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} |
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return |
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} |
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|
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// Escape escapes the given text such that color and/or region tags are not |
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// recognized and substituted by the print functions of this package. For |
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// example, to include a tag-like string in a box title or in a TextView: |
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// |
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// box.SetTitle(tview.Escape("[squarebrackets]")) |
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// fmt.Fprint(textView, tview.Escape(`["quoted"]`)) |
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func Escape(text string) string { |
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return nonEscapePattern.ReplaceAllString(text, "$1[]") |
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} |
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|
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// iterateString iterates through the given string one printed character at a |
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// time. For each such character, the callback function is called with the |
|
// Unicode code points of the character (the first rune and any combining runes |
|
// which may be nil if there aren't any), the starting position (in bytes) |
|
// within the original string, its length in bytes, the screen position of the |
|
// character, and the screen width of it. The iteration stops if the callback |
|
// returns true. This function returns true if the iteration was stopped before |
|
// the last character. |
|
func iterateString(text string, callback func(main rune, comb []rune, textPos, textWidth, screenPos, screenWidth int) bool) bool { |
|
var ( |
|
runes []rune |
|
lastZeroWidthJoiner bool |
|
startIndex int |
|
startPos int |
|
pos int |
|
) |
|
|
|
// Helper function which invokes the callback. |
|
flush := func(index int) bool { |
|
var comb []rune |
|
if len(runes) > 1 { |
|
comb = runes[1:] |
|
} |
|
return callback(runes[0], comb, startIndex, index-startIndex, startPos, pos-startPos) |
|
} |
|
|
|
for index, r := range text { |
|
if unicode.In(r, unicode.M) || r == '\u200d' { |
|
lastZeroWidthJoiner = r == '\u200d' |
|
} else { |
|
// We have a rune that's not a modifier. It could be the beginning of a |
|
// new character. |
|
if !lastZeroWidthJoiner { |
|
if len(runes) > 0 { |
|
// It is. Invoke callback. |
|
if flush(index) { |
|
return true // We're done. |
|
} |
|
// Reset rune store. |
|
runes = runes[:0] |
|
startIndex = index |
|
startPos = pos |
|
} |
|
pos += runewidth.RuneWidth(r) |
|
} else { |
|
lastZeroWidthJoiner = false |
|
} |
|
} |
|
runes = append(runes, r) |
|
} |
|
|
|
// Flush any remaining runes. |
|
if len(runes) > 0 { |
|
flush(len(text)) |
|
} |
|
|
|
return false |
|
} |
|
|
|
// iterateStringReverse iterates through the given string in reverse, starting |
|
// from the end of the string, one printed character at a time. For each such |
|
// character, the callback function is called with the Unicode code points of |
|
// the character (the first rune and any combining runes which may be nil if |
|
// there aren't any), the starting position (in bytes) within the original |
|
// string, its length in bytes, the screen position of the character, and the |
|
// screen width of it. The iteration stops if the callback returns true. This |
|
// function returns true if the iteration was stopped before the last character. |
|
func iterateStringReverse(text string, callback func(main rune, comb []rune, textPos, textWidth, screenPos, screenWidth int) bool) bool { |
|
type runePos struct { |
|
r rune |
|
pos int // The byte position of the rune in the original string. |
|
width int // The screen width of the rune. |
|
mod bool // Modifier or zero-width-joiner. |
|
} |
|
|
|
// We use the following: |
|
// len(text) >= number of runes in text. |
|
|
|
// Put all runes into a runePos slice in reverse. |
|
runesReverse := make([]runePos, len(text)) |
|
index := len(text) - 1 |
|
for pos, ch := range text { |
|
runesReverse[index].r = ch |
|
runesReverse[index].pos = pos |
|
runesReverse[index].width = runewidth.RuneWidth(ch) |
|
runesReverse[index].mod = unicode.In(ch, unicode.Lm, unicode.M) || ch == '\u200d' |
|
index-- |
|
} |
|
runesReverse = runesReverse[index+1:] |
|
|
|
// Parse reverse runes. |
|
var screenWidth int |
|
buffer := make([]rune, len(text)) // We fill this up from the back so it's forward again. |
|
bufferPos := len(text) |
|
stringWidth := runewidth.StringWidth(text) |
|
for index, r := range runesReverse { |
|
// Put this rune into the buffer. |
|
bufferPos-- |
|
buffer[bufferPos] = r.r |
|
|
|
// Do we need to flush the buffer? |
|
if r.pos == 0 || !r.mod && runesReverse[index+1].r != '\u200d' { |
|
// Yes, invoke callback. |
|
var comb []rune |
|
if len(text)-bufferPos > 1 { |
|
comb = buffer[bufferPos+1:] |
|
} |
|
if callback(r.r, comb, r.pos, len(text)-r.pos, stringWidth-screenWidth, r.width) { |
|
return true |
|
} |
|
screenWidth += r.width |
|
bufferPos = len(text) |
|
} |
|
} |
|
|
|
return false |
|
}
|
|
|