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@ -221,22 +221,21 @@ func RunApp(c *Client) error {
@@ -221,22 +221,21 @@ func RunApp(c *Client) error {
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// Single column on smaller screens
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if screenX < 156 { |
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uiGrid.SetRows(15, -1, -1, 1) |
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uiGrid.SetRows(17, -1, 1, -1, 1) |
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uiGrid.AddItem(board, 0, 0, 1, 1, 0, 0, false) |
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uiGrid.AddItem(gameBuffer, 1, 0, 1, 1, 0, 0, false) |
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uiGrid.AddItem(statusBuffer, 2, 0, 1, 1, 0, 0, false) |
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uiGrid.AddItem(inputField, 3, 0, 1, 1, 0, 0, true) |
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uiGrid.AddItem(box, 2, 0, 1, 1, 0, 0, false) |
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uiGrid.AddItem(statusBuffer, 3, 0, 1, 1, 0, 0, false) |
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uiGrid.AddItem(inputField, 4, 0, 1, 1, 0, 0, true) |
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return |
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} |
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uiGrid.SetRows(15, -1, 1) |
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uiGrid.SetColumns(1, -1, 1, -1) |
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uiGrid.AddItem(box, 0, 0, 1, 1, 0, 0, false) |
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uiGrid.AddItem(board, 0, 1, 1, 1, 0, 0, false) |
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uiGrid.AddItem(box, 0, 2, 1, 1, 0, 0, false) |
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uiGrid.AddItem(statusBuffer, 0, 3, 2, 1, 0, 0, false) |
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uiGrid.AddItem(gameBuffer, 1, 0, 1, 2, 0, 0, false) |
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uiGrid.AddItem(inputField, 2, 0, 1, 4, 0, 0, true) |
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uiGrid.SetRows(17, -1, 1) |
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uiGrid.SetColumns(-1, 1, -1) |
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uiGrid.AddItem(board, 0, 0, 1, 3, 0, 0, false) |
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uiGrid.AddItem(gameBuffer, 1, 0, 1, 1, 0, 0, false) |
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uiGrid.AddItem(statusBuffer, 1, 2, 1, 1, 0, 0, false) |
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uiGrid.AddItem(inputField, 2, 0, 1, 3, 0, 0, true) |
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} |
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buildLayout(200, 200) // Initial build, resize is called later
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