Fix holding block action

main
Trevor Slocum 2 months ago
parent 0860c30cfd
commit c77dd14e09

@ -492,7 +492,7 @@ func (g *Game) UpdateByInputs(inputs []InputBits) {
}
if g.Players[i].ActionTicksLeft == 0 {
// Hold block.
if input.isButtonOn(ButtonBlock) {
if g.Players[i].Action == component.ActionBlock && input.isButtonOn(ButtonBlock) {
g.Players[i].ActionTicksLeft = len(component.AllPlayerFrames[component.ActionBlock])
continue
}

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