//go:build !js || !wasm // +build !js !wasm package main import ( "flag" "log" "os" "code.rocketnine.space/tslocum/boxbrawl/world" "github.com/assemblaj/ggpo" ) func parseFlags() { var ( hostAddress string connectAddress string printDebug bool ) flag.BoolVar(&world.Fullscreen, "fullscreen", false, "run in fullscreen mode") flag.BoolVar(&world.DisableVsync, "no-vsync", false, "do not enable vsync (allows the game to run at maximum fps)") flag.StringVar(&hostAddress, "host", "", "start hosting a match against a remote opponent at the specified address:port") flag.StringVar(&connectAddress, "connect", "", "connect to a match hosted by a remote opponent at the specified address:port") flag.IntVar(&world.LocalPort, "local", 0, "set local port (this should be different from your opponent's local port)") flag.BoolVar(&world.StartMuted, "mute", false, "mute music") flag.IntVar(&world.Debug, "debug", 0, "debug level (0 - disabled, 1 - print fps and net stats, 2 - draw hitboxes)") flag.BoolVar(&printDebug, "debug-ggpo", false, "print GGPO debug messages") flag.IntVar(&world.TPS, "tps", world.DefaultTPS, "set ticks per second (this is not normally required)") flag.BoolVar(&world.Headless, "headless", false, "run in headless mode (for debug purposes)") flag.Parse() if printDebug { ggpo.SetLogger(log.New(os.Stderr, "GGPO ", log.Ldate|log.Ltime|log.Lmsgprefix)) } if hostAddress != "" { world.ConnectPromptHost = true world.ConnectPromptText = hostAddress world.ConnectPromptConfirmed = true } else if connectAddress != "" { world.ConnectPromptText = connectAddress world.ConnectPromptConfirmed = true } }