2021-12-21 01:28:56 +00:00
|
|
|
package game
|
|
|
|
|
|
|
|
import (
|
|
|
|
"image/color"
|
|
|
|
"log"
|
|
|
|
"math"
|
2021-12-24 02:04:30 +00:00
|
|
|
"math/rand"
|
2021-12-21 01:28:56 +00:00
|
|
|
"os"
|
|
|
|
"sync"
|
2021-12-24 02:04:30 +00:00
|
|
|
"time"
|
2021-12-21 01:28:56 +00:00
|
|
|
|
|
|
|
"code.rocketnine.space/tslocum/brownboxbatman/entity"
|
|
|
|
|
|
|
|
"code.rocketnine.space/tslocum/brownboxbatman/asset"
|
|
|
|
"code.rocketnine.space/tslocum/brownboxbatman/component"
|
|
|
|
. "code.rocketnine.space/tslocum/brownboxbatman/ecs"
|
|
|
|
"code.rocketnine.space/tslocum/brownboxbatman/system"
|
|
|
|
"code.rocketnine.space/tslocum/brownboxbatman/world"
|
|
|
|
"code.rocketnine.space/tslocum/gohan"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/audio"
|
|
|
|
"golang.org/x/text/language"
|
|
|
|
"golang.org/x/text/message"
|
|
|
|
)
|
|
|
|
|
|
|
|
var numberPrinter = message.NewPrinter(language.English)
|
|
|
|
|
|
|
|
var startButtons = []ebiten.StandardGamepadButton{
|
|
|
|
ebiten.StandardGamepadButtonRightBottom,
|
|
|
|
ebiten.StandardGamepadButtonRightRight,
|
|
|
|
ebiten.StandardGamepadButtonRightLeft,
|
|
|
|
ebiten.StandardGamepadButtonRightTop,
|
|
|
|
ebiten.StandardGamepadButtonFrontTopLeft,
|
|
|
|
ebiten.StandardGamepadButtonFrontTopRight,
|
|
|
|
ebiten.StandardGamepadButtonFrontBottomLeft,
|
|
|
|
ebiten.StandardGamepadButtonFrontBottomRight,
|
|
|
|
ebiten.StandardGamepadButtonCenterLeft,
|
|
|
|
ebiten.StandardGamepadButtonCenterRight,
|
|
|
|
ebiten.StandardGamepadButtonLeftStick,
|
|
|
|
ebiten.StandardGamepadButtonRightStick,
|
|
|
|
ebiten.StandardGamepadButtonLeftBottom,
|
|
|
|
ebiten.StandardGamepadButtonLeftRight,
|
|
|
|
ebiten.StandardGamepadButtonLeftLeft,
|
|
|
|
ebiten.StandardGamepadButtonLeftTop,
|
|
|
|
ebiten.StandardGamepadButtonCenterCenter,
|
|
|
|
}
|
|
|
|
|
|
|
|
const sampleRate = 44100
|
|
|
|
|
|
|
|
// game is an isometric demo game.
|
|
|
|
type game struct {
|
|
|
|
w, h int
|
|
|
|
|
|
|
|
player gohan.Entity
|
|
|
|
|
|
|
|
audioContext *audio.Context
|
|
|
|
|
|
|
|
op *ebiten.DrawImageOptions
|
|
|
|
|
|
|
|
disableEsc bool
|
|
|
|
|
|
|
|
debugMode bool
|
|
|
|
cpuProfile *os.File
|
|
|
|
|
|
|
|
movementSystem *system.MovementSystem
|
|
|
|
renderSystem *system.RenderSystem
|
|
|
|
|
|
|
|
sync.Mutex
|
|
|
|
}
|
|
|
|
|
|
|
|
// NewGame returns a new isometric demo game.
|
|
|
|
func NewGame() (*game, error) {
|
|
|
|
g := &game{
|
|
|
|
audioContext: audio.NewContext(sampleRate),
|
|
|
|
op: &ebiten.DrawImageOptions{},
|
|
|
|
}
|
|
|
|
|
|
|
|
const numEntities = 30000
|
|
|
|
ECS.Preallocate(numEntities)
|
|
|
|
|
|
|
|
g.changeMap("map/m1.tmx")
|
|
|
|
|
|
|
|
g.addSystems()
|
|
|
|
|
|
|
|
err := g.loadAssets()
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
asset.ImgWhiteSquare.Fill(color.White)
|
|
|
|
|
2021-12-24 02:04:30 +00:00
|
|
|
asset.LoadSounds(g.audioContext)
|
|
|
|
|
|
|
|
rand.Seed(time.Now().UnixNano())
|
|
|
|
|
2021-12-21 01:28:56 +00:00
|
|
|
return g, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *game) tileToGameCoords(x, y int) (float64, float64) {
|
|
|
|
return float64(x) * 32, float64(y) * 32
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *game) changeMap(filePath string) {
|
|
|
|
world.LoadMap(filePath)
|
|
|
|
|
|
|
|
if world.World.Player == 0 {
|
|
|
|
world.World.Player = entity.NewPlayer()
|
|
|
|
g.player = world.World.Player
|
|
|
|
}
|
|
|
|
|
|
|
|
const playerStartOffset = 128
|
|
|
|
const camStartOffset = 480
|
|
|
|
|
|
|
|
w := float64(world.World.Map.Width * world.World.Map.TileWidth)
|
|
|
|
h := float64(world.World.Map.Height * world.World.Map.TileHeight)
|
|
|
|
|
|
|
|
position := ECS.Component(g.player, component.PositionComponentID).(*component.PositionComponent)
|
|
|
|
position.X, position.Y = w/2, h-playerStartOffset
|
|
|
|
|
|
|
|
world.World.CamX, world.World.CamY = 0, h-camStartOffset
|
|
|
|
}
|
|
|
|
|
|
|
|
// Layout is called when the game's layout changes.
|
|
|
|
func (g *game) Layout(w, h int) (int, int) {
|
|
|
|
//s := ebiten.DeviceScaleFactor()
|
|
|
|
//w, h := int(s*float64(outsideWidth)), int(s*float64(outsideHeight))
|
|
|
|
if !world.World.NativeResolution {
|
|
|
|
w, h = 640, 480
|
|
|
|
}
|
|
|
|
if w != g.w || h != g.h {
|
|
|
|
world.World.ScreenW, world.World.ScreenH = w, h
|
|
|
|
g.w, g.h = w, h
|
|
|
|
//g.messageSystem.SizeUpdated()
|
|
|
|
}
|
|
|
|
return g.w, g.h
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *game) Update() error {
|
|
|
|
if ebiten.IsWindowBeingClosed() {
|
|
|
|
g.Exit()
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
err := ECS.Update()
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *game) Draw(screen *ebiten.Image) {
|
|
|
|
screen.Fill(color.RGBA{100, 100, 100, 255})
|
|
|
|
|
|
|
|
err := ECS.Draw(screen)
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *game) addSystems() {
|
|
|
|
ecs := ECS
|
|
|
|
|
|
|
|
g.movementSystem = system.NewMovementSystem()
|
|
|
|
|
|
|
|
ecs.AddSystem(system.NewPlayerMoveSystem(g.player, g.movementSystem))
|
2021-12-26 23:13:32 +00:00
|
|
|
ecs.AddSystem(system.NewplayerFireSystem())
|
2021-12-21 01:28:56 +00:00
|
|
|
|
|
|
|
ecs.AddSystem(g.movementSystem)
|
|
|
|
|
2021-12-23 00:29:42 +00:00
|
|
|
ecs.AddSystem(system.NewCreepSystem())
|
|
|
|
ecs.AddSystem(system.NewCameraSystem())
|
|
|
|
ecs.AddSystem(system.NewRailSystem())
|
|
|
|
|
2021-12-21 01:28:56 +00:00
|
|
|
/*ecs.AddSystem(system.NewFireWeaponSystem(g.player))
|
|
|
|
|
|
|
|
ecs.AddSystem(system.NewRenderBackgroundSystem())*/
|
|
|
|
|
|
|
|
g.renderSystem = system.NewRenderSystem()
|
|
|
|
ecs.AddSystem(g.renderSystem)
|
|
|
|
|
|
|
|
/*g.messageSystem = system.NewRenderMessageSystem(g.player)
|
|
|
|
ecs.AddSystem(g.messageSystem)*/
|
|
|
|
|
|
|
|
ecs.AddSystem(system.NewRenderDebugTextSystem(g.player))
|
|
|
|
|
|
|
|
ecs.AddSystem(system.NewProfileSystem(g.player))
|
|
|
|
|
|
|
|
// TODO
|
|
|
|
/*
|
|
|
|
world.World.MessageVisible = true
|
|
|
|
world.World.MessageText = "BOMB"
|
|
|
|
world.World.MessageText = "V & set it with X button."*/
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *game) loadAssets() error {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *game) WarpTo(x, y float64) {
|
|
|
|
position := ECS.Component(g.player, component.PositionComponentID).(*component.PositionComponent)
|
|
|
|
position.X, position.Y = x, y
|
|
|
|
log.Printf("Warped to %.2f,%.2f", x, y)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (g *game) Exit() {
|
|
|
|
os.Exit(0)
|
|
|
|
}
|
|
|
|
|
|
|
|
func angle(x1, y1, x2, y2 float64) float64 {
|
|
|
|
return math.Atan2(y1-y2, x1-x2)
|
|
|
|
}
|
|
|
|
|
|
|
|
func deltaXY(x1, y1, x2, y2 float64) (dx float64, dy float64) {
|
|
|
|
dx, dy = x1-x2, y1-y2
|
|
|
|
if dx < 0 {
|
|
|
|
dx *= -1
|
|
|
|
}
|
|
|
|
if dy < 0 {
|
|
|
|
dy *= -1
|
|
|
|
}
|
|
|
|
return dx, dy
|
|
|
|
}
|