Bullet hell video game
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package component
import (
. "code.rocketnine.space/tslocum/brownboxbatman/ecs"
"code.rocketnine.space/tslocum/gohan"
)
type PlayerBulletComponent struct {
}
var PlayerBulletComponentID = ECS.NewComponentID()
func (p *PlayerBulletComponent) ComponentID() gohan.ComponentID {
return PlayerBulletComponentID
}
func PlayerBullet(ctx *gohan.Context) *PlayerBulletComponent {
c, ok := ctx.Component(PlayerBulletComponentID).(*PlayerBulletComponent)
if !ok {
return nil
}
return c
}