Bullet hell video game
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package component
import (
. "code.rocketnine.space/tslocum/brownboxbatman/ecs"
"code.rocketnine.space/tslocum/gohan"
)
type WeaponComponent struct {
Equipped bool
Damage int
// In ticks
FireRate int
NextFire int
BulletSpeed float64
}
var WeaponComponentID = ECS.NewComponentID()
func (p *WeaponComponent) ComponentID() gohan.ComponentID {
return WeaponComponentID
}
func Weapon(ctx *gohan.Context) *WeaponComponent {
c, ok := ctx.Component(WeaponComponentID).(*WeaponComponent)
if !ok {
return nil
}
return c
}