Bullet hell video game
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package component
import (
. "code.rocketnine.space/tslocum/brownboxbatman/ecs"
"code.rocketnine.space/tslocum/gohan"
)
type BulletComponent struct {
}
var BulletComponentID = ECS.NewComponentID()
func (p *BulletComponent) ComponentID() gohan.ComponentID {
return BulletComponentID
}
func Bullet(ctx *gohan.Context) *BulletComponent {
c, ok := ctx.Component(BulletComponentID).(*BulletComponent)
if !ok {
return nil
}
return c
}