carotidartillery/flags.go

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//go:build !js || !wasm
// +build !js !wasm
package main
import (
"flag"
)
func parseFlags(g *game) {
flag.BoolVar(&g.godMode, "god", false, "Enable God mode")
flag.BoolVar(&g.noclipMode, "noclip", false, "Enable noclip mode")
flag.BoolVar(&g.fullBrightMode, "fullbright", false, "Enable fullbright mode")
flag.BoolVar(&g.debugMode, "debug", false, "Enable debug mode")
flag.BoolVar(&g.muteAudio, "mute", false, "Mute audio")
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flag.IntVar(&g.levelNum, "level", 0, "Warp to level")
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flag.Parse()
}