carotidartillery/player.go

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644 B
Go
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package main
import (
"image"
"time"
"github.com/hajimehoshi/ebiten/v2"
)
type gamePlayer struct {
x, y float64
angle float64
weapon *playerWeapon
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score int
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health int
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holyWaters int
garlicUntil time.Time
holyWaterUntil time.Time
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}
func NewPlayer() (*gamePlayer, error) {
f, err := assetsFS.Open("assets/weapons/uzi.png")
if err != nil {
return nil, err
}
img, _, err := image.Decode(f)
if err != nil {
return nil, err
}
uziSprite := ebiten.NewImageFromImage(img)
p := &gamePlayer{
weapon: &playerWeapon{
sprite: uziSprite,
cooldown: 100 * time.Millisecond,
},
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health: 3,
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}
return p, nil
}