carotidartillery/ss_environment.go

63 lines
1.6 KiB
Go
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2021-10-05 03:47:29 +00:00
package main
import (
"image"
_ "image/png"
"github.com/hajimehoshi/ebiten/v2"
)
// EnvironmentSpriteSheet represents a collection of sprite images.
type EnvironmentSpriteSheet struct {
FloorA *ebiten.Image
FloorB *ebiten.Image
FloorC *ebiten.Image
WallTop *ebiten.Image
WallBottom *ebiten.Image
WallBottomLeft *ebiten.Image
WallBottomRight *ebiten.Image
WallLeft *ebiten.Image
WallRight *ebiten.Image
WallTopLeft *ebiten.Image
WallTopRight *ebiten.Image
WallPillar *ebiten.Image
}
// LoadEnvironmentSpriteSheet loads the embedded EnvironmentSpriteSheet.
func LoadEnvironmentSpriteSheet() (*EnvironmentSpriteSheet, error) {
tileSize := 32
f, err := assetsFS.Open("assets/sandstone-dungeon/Tiles-SandstoneDungeons.png")
if err != nil {
return nil, err
}
img, _, err := image.Decode(f)
if err != nil {
return nil, err
}
sheet := ebiten.NewImageFromImage(img)
// spriteAt returns a sprite at the provided coordinates.
spriteAt := func(x, y int) *ebiten.Image {
return sheet.SubImage(image.Rect(x*tileSize, (y+1)*tileSize, (x+1)*tileSize, y*tileSize)).(*ebiten.Image)
}
// Populate EnvironmentSpriteSheet.
s := &EnvironmentSpriteSheet{}
s.FloorA = spriteAt(3, 1)
s.FloorB = spriteAt(2, 0)
s.FloorC = spriteAt(2, 1)
s.WallTop = spriteAt(1, 2)
s.WallBottom = spriteAt(1, 6)
s.WallBottomLeft = spriteAt(2, 6)
s.WallBottomRight = spriteAt(0, 6)
s.WallLeft = spriteAt(2, 2)
s.WallRight = spriteAt(0, 2)
s.WallTopLeft = spriteAt(2, 3)
s.WallTopRight = spriteAt(0, 3)
s.WallPillar = spriteAt(8, 4)
return s, nil
}