Support muting audio
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parent
5f011b53ba
commit
41275ad3c1
17
game.go
17
game.go
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@ -141,8 +141,6 @@ func NewGame() (*game, error) {
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g.audioContext = audio.NewContext(sampleRate)
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ebiten.SetCursorShape(ebiten.CursorShapeCrosshair)
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err := g.loadAssets()
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if err != nil {
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return nil, err
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@ -283,6 +281,8 @@ func (g *game) reset() error {
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g.gameOverTime = time.Time{}
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g.gameWon = false
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g.updateCursor()
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g.forceColorScale = -1
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g.player.hasTorch = true
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@ -328,11 +328,12 @@ func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) {
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}
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func (g *game) updateCursor() {
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if g.activeGamepad == -1 || g.gameWon {
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if g.activeGamepad != -1 || g.gameWon {
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ebiten.SetCursorMode(ebiten.CursorModeHidden)
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return
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}
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ebiten.SetCursorMode(ebiten.CursorModeVisible)
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ebiten.SetCursorShape(ebiten.CursorShapeCrosshair)
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}
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// Update reads current user input and updates the game state.
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@ -736,6 +737,14 @@ UPDATEPROJECTILES:
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g.flashMessage("GOD MODE DEACTIVATED")
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyM) {
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g.muteAudio = !g.muteAudio
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if g.muteAudio {
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g.flashMessage("AUDIO MUTED")
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} else {
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g.flashMessage("AUDIO UNMUTED")
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyN) {
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g.noclipMode = !g.noclipMode
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if g.noclipMode {
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@ -1253,6 +1262,8 @@ func (g *game) showWinScreen() {
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g.updateCursor()
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g.player.health = 0
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g.player.garlicUntil = time.Time{}
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g.player.holyWaterUntil = time.Time{}
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g.level = newWinLevel(g.player)
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