package main import ( "github.com/hajimehoshi/ebiten/v2" ) // Tile represents a space with an x,y coordinate within a Level. Any number of // sprites may be added to a Tile. type Tile struct { sprites []*ebiten.Image floor bool wall bool colorScale float64 // Minimum color scale (brightness) forceColorScale float64 // Override lightmap value } // AddSprite adds a sprite to the Tile. func (t *Tile) AddSprite(s *ebiten.Image) { t.sprites = append(t.sprites, s) } // ClearSprites removes all sprites from the Tile. func (t *Tile) ClearSprites() { for i := range t.sprites { t.sprites[i] = nil } t.sprites = t.sprites[:0] } // Draw draws the Tile on the screen using the provided options. func (t *Tile) Draw(screen *ebiten.Image, options *ebiten.DrawImageOptions) { for _, s := range t.sprites { screen.DrawImage(s, options) } }