package main import ( "math/rand" "sync" "github.com/hajimehoshi/ebiten/v2" ) type gameCreep struct { x, y float64 sprite *ebiten.Image moveX, moveY float64 tick int nextAction int level *Level sync.Mutex } func NewCreep(sprite *ebiten.Image, level *Level) *gameCreep { return &gameCreep{ x: float64(1 + rand.Intn(64)), y: float64(1 + rand.Intn(64)), sprite: sprite, level: level, } } func (c *gameCreep) doNextAction() { c.moveX = (rand.Float64() - 0.5) / 10 c.moveY = (rand.Float64() - 0.5) / 10 c.nextAction = 400 + rand.Intn(1000) } func (c *gameCreep) Update() { c.Lock() defer c.Unlock() c.tick++ if c.tick >= c.nextAction { c.doNextAction() c.tick = 0 } c.x, c.y = c.level.Clamp(c.x+c.moveX, c.y+c.moveY) } func (c *gameCreep) Position() (float64, float64) { c.Lock() defer c.Unlock() return c.x, c.y }