//go:build !js || !wasm // +build !js !wasm package main import ( "flag" ) func parseFlags(g *game) { flag.BoolVar(&g.godMode, "god", false, "Enable God mode") flag.BoolVar(&g.noclipMode, "noclip", false, "Enable noclip mode") flag.BoolVar(&g.fullBrightMode, "fullbright", false, "Enable fullbright mode") flag.BoolVar(&g.debugMode, "debug", false, "Enable debug mode") flag.BoolVar(&g.muteAudio, "mute", false, "Mute audio") flag.IntVar(&g.levelNum, "level", 0, "Warp to level") flag.Parse() }