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39 lines
465 B

package main
import (
var weaponUzi = &playerWeapon{
sprite: imageAtlas[ImageUzi],
cooldown: 100 * time.Millisecond,
type gamePlayer struct {
x, y float64
angle float64
weapon *playerWeapon
hasTorch bool
score int
soulsRescued int
health int
garlicUntil time.Time
holyWaterUntil time.Time
func NewPlayer() (*gamePlayer, error) {
p := &gamePlayer{
weapon: weaponUzi,
hasTorch: true,
health: 3,
return p, nil