carotidartillery/creep.go

105 lines
1.8 KiB
Go

package main
import (
"math"
"math/rand"
"sync"
"github.com/hajimehoshi/ebiten/v2"
)
type gameCreep struct {
x, y float64
sprite *ebiten.Image
moveX, moveY float64
tick int
nextAction int
level *Level
player *gamePlayer
health int
killScore int
sync.Mutex
}
func (c *gameCreep) doNextAction() {
randMovementA := (rand.Float64() - 0.5) / 7
randMovementB := (rand.Float64() - 0.5) / 7
if rand.Intn(7) == 0 {
// Seek player.
c.moveX = c.x - c.player.x
if c.moveX < 0 {
c.moveX = math.Abs(randMovementA)
} else {
c.moveX = math.Abs(randMovementA) * -1
}
c.moveY = c.y - c.player.y
if c.moveY < 0 {
c.moveY = math.Abs(randMovementB)
} else {
c.moveY = math.Abs(randMovementB) * -1
}
} else {
c.moveX = randMovementA
c.moveY = randMovementB
}
if c.x <= 2 && c.moveX < 0 {
c.moveX *= 1
} else if c.x >= float64(c.level.w-3) && c.moveX > 0 {
c.moveX *= 1
}
if c.y <= 2 && c.moveY > 0 {
c.moveY *= 1
} else if c.y >= float64(c.level.h-3) && c.moveY < 0 {
c.moveY *= 1
}
c.nextAction = 144 + rand.Intn(720)
}
func NewCreep(sprite *ebiten.Image, level *Level, player *gamePlayer) *gameCreep {
return &gameCreep{
x: float64(1 + rand.Intn(108)),
y: float64(1 + rand.Intn(108)),
sprite: sprite,
level: level,
player: player,
health: 1,
killScore: 50,
}
}
func (c *gameCreep) Update() {
c.Lock()
defer c.Unlock()
if c.health == 0 {
return
}
c.tick++
if c.tick >= c.nextAction {
c.doNextAction()
c.tick = 0
}
x, y := c.x+c.moveX, c.y+c.moveY
clampX, clampY := c.level.Clamp(x, y)
c.x, c.y = clampX, clampY
if clampX != x || clampY != y {
c.nextAction = 0
}
}
func (c *gameCreep) Position() (float64, float64) {
c.Lock()
defer c.Unlock()
return c.x, c.y
}