70 lines
1.0 KiB
Go
70 lines
1.0 KiB
Go
package main
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import (
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"log"
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"math/rand"
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_ "net/http/pprof"
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"os"
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"os/signal"
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"syscall"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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)
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func main() {
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rand.Seed(time.Now().UnixNano())
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ebiten.SetWindowTitle("Carotid Artillery")
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ebiten.SetWindowResizable(true)
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ebiten.SetFullscreen(true)
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ebiten.SetMaxTPS(144)
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ebiten.SetRunnableOnUnfocused(true) // Note - this currently does nothing in ebiten
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ebiten.SetWindowClosingHandled(true)
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ebiten.SetFPSMode(ebiten.FPSModeVsyncOn)
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g, err := NewGame()
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if err != nil {
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log.Fatal(err)
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}
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parseFlags(g)
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sigc := make(chan os.Signal, 1)
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signal.Notify(sigc,
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syscall.SIGINT,
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syscall.SIGTERM)
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go func() {
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<-sigc
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g.exit()
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}()
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// Handle warp.
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if g.levelNum > 0 {
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warpTo := g.levelNum
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go func() {
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time.Sleep(2 * time.Second)
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g.Lock()
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defer g.Unlock()
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g.reset()
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g.levelNum = warpTo - 1
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g.nextLevel()
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}()
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}
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err = g.reset()
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if err != nil {
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panic(err)
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}
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if !g.debugMode {
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g.gameStartTime = time.Time{}
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}
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err = ebiten.RunGame(g)
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if err != nil {
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log.Fatal(err)
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}
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}
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