carotidartillery/player.go

39 lines
465 B
Go

package main
import (
"time"
)
var weaponUzi = &playerWeapon{
sprite: imageAtlas[ImageUzi],
cooldown: 100 * time.Millisecond,
}
type gamePlayer struct {
x, y float64
angle float64
weapon *playerWeapon
hasTorch bool
score int
soulsRescued int
health int
garlicUntil time.Time
holyWaterUntil time.Time
}
func NewPlayer() (*gamePlayer, error) {
p := &gamePlayer{
weapon: weaponUzi,
hasTorch: true,
health: 3,
}
return p, nil
}