package entity import ( "code.rocketnine.space/tslocum/citylimits/component" "code.rocketnine.space/tslocum/gohan" ) func NewPlayer() gohan.Entity { player := gohan.NewEntity() player.AddComponent(&component.Position{}) player.AddComponent(&component.Velocity{}) player.AddComponent(&component.Weapon{ Damage: 1, FireRate: 144 / 16, BulletSpeed: 8, }) return player }