citylimits/asset/asset.go

113 lines
1.9 KiB
Go

package asset
import (
"bytes"
"embed"
"image"
"image/color"
_ "image/png"
"io"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/audio/vorbis"
"github.com/hajimehoshi/ebiten/v2/audio/wav"
)
const sampleRate = 44100
//go:embed image map
var FS embed.FS
var ImgWhiteSquare = ebiten.NewImage(8, 8)
var ImgBlackSquare = ebiten.NewImage(8, 8)
func init() {
ImgWhiteSquare.Fill(color.White)
ImgBlackSquare.Fill(color.Black)
}
func LoadSounds(ctx *audio.Context) {
// TODO
}
func LoadImage(p string) *ebiten.Image {
f, err := FS.Open(p)
if err != nil {
panic(err)
}
defer f.Close()
baseImg, _, err := image.Decode(f)
if err != nil {
panic(err)
}
return ebiten.NewImageFromImage(baseImg)
}
func LoadBytes(p string) []byte {
b, err := FS.ReadFile(p)
if err != nil {
panic(err)
}
return b
}
func LoadWAV(context *audio.Context, p string) *audio.Player {
f, err := FS.Open(p)
if err != nil {
panic(err)
}
defer f.Close()
stream, err := wav.DecodeWithSampleRate(sampleRate, f)
if err != nil {
panic(err)
}
player, err := context.NewPlayer(stream)
if err != nil {
panic(err)
}
// Workaround to prevent delays when playing for the first time.
player.SetVolume(0)
player.Play()
player.Pause()
player.Rewind()
player.SetVolume(1)
return player
}
func LoadOGG(context *audio.Context, p string, loop bool) *audio.Player {
b := LoadBytes(p)
stream, err := vorbis.DecodeWithSampleRate(sampleRate, bytes.NewReader(b))
if err != nil {
panic(err)
}
var s io.Reader
if loop {
s = audio.NewInfiniteLoop(stream, stream.Length())
} else {
s = stream
}
player, err := context.NewPlayer(s)
if err != nil {
panic(err)
}
// Workaround to prevent delays when playing for the first time.
player.SetVolume(0)
player.Play()
player.Pause()
player.Rewind()
player.SetVolume(1)
return player
}