188 lines
5.5 KiB
Go
188 lines
5.5 KiB
Go
package system
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import (
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"image"
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"image/color"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"code.rocketnine.space/tslocum/citylimits/component"
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"code.rocketnine.space/tslocum/citylimits/world"
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"code.rocketnine.space/tslocum/gohan"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type RenderHudSystem struct {
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op *ebiten.DrawImageOptions
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hudImg *ebiten.Image
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tmpImg *ebiten.Image
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sidebarColor color.RGBA
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}
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func NewRenderHudSystem() *RenderHudSystem {
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s := &RenderHudSystem{
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op: &ebiten.DrawImageOptions{},
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hudImg: ebiten.NewImage(1, 1),
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tmpImg: ebiten.NewImage(1, 1),
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}
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sidebarShade := uint8(111)
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s.sidebarColor = color.RGBA{sidebarShade, sidebarShade, sidebarShade, 255}
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return s
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}
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func (s *RenderHudSystem) Needs() []gohan.ComponentID {
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return []gohan.ComponentID{
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component.PositionComponentID,
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component.VelocityComponentID,
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component.WeaponComponentID,
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}
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}
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func (s *RenderHudSystem) Uses() []gohan.ComponentID {
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return nil
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}
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func (s *RenderHudSystem) Update(_ *gohan.Context) error {
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return nil
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}
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func (s *RenderHudSystem) Draw(_ *gohan.Context, screen *ebiten.Image) error {
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// Draw HUD.
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if world.World.HUDUpdated {
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s.drawHUD()
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world.World.HUDUpdated = false
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}
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screen.DrawImage(s.hudImg, nil)
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return nil
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}
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func (s *RenderHudSystem) drawHUD() {
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bounds := s.hudImg.Bounds()
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if bounds.Dx() != world.World.ScreenW || bounds.Dy() != world.World.ScreenH {
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s.hudImg = ebiten.NewImage(world.World.ScreenW, world.World.ScreenH)
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s.tmpImg = ebiten.NewImage(world.SidebarWidth, world.World.ScreenH)
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} else {
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s.hudImg.Clear()
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s.tmpImg.Clear()
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}
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w := world.SidebarWidth
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if bounds.Dx() < w {
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w = bounds.Dx()
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}
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// Fill background.
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s.tmpImg.Fill(s.sidebarColor)
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// Draw buttons.
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paddingSize := 1
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columns := 3
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buttonWidth := world.SidebarWidth / columns
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buttonHeight := buttonWidth
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world.World.HUDButtonRects = make([]image.Rectangle, len(world.HUDButtons))
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var lastButtonY int
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for i, button := range world.HUDButtons {
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row := i / columns
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x, y := (i%columns)*buttonWidth, row*buttonHeight
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r := image.Rect(x+paddingSize, y+paddingSize, x+buttonWidth-paddingSize, y+buttonHeight-paddingSize)
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selected := world.World.HoverStructure == button.StructureType
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// Draw background.
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s.drawButtonBackground(s.tmpImg, r, selected)
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// Draw sprite.
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(x+paddingSize)+button.SpriteOffsetX, float64(y+paddingSize)+button.SpriteOffsetY)
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s.tmpImg.SubImage(image.Rect(r.Min.X, r.Min.Y, r.Max.X, r.Max.Y)).(*ebiten.Image).DrawImage(button.Sprite, op)
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s.drawButtonBorder(s.tmpImg, r, selected)
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world.World.HUDButtonRects[i] = r
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lastButtonY = y
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}
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// Draw RCI indicator.
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rciPadding := buttonWidth / 2
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const rciSize = 100
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rciX := buttonWidth
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rciY := lastButtonY + buttonHeight + rciPadding
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// Draw RCI bars.
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colorR := color.RGBA{0, 255, 0, 255}
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colorC := color.RGBA{0, 0, 255, 255}
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colorI := color.RGBA{231, 231, 72, 255}
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demandR, demandC, demandI := world.Demand()
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drawDemandBar := func(demand float64, clr color.RGBA, i int) {
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barOffsetSize := 12
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barOffset := -barOffsetSize + (i * barOffsetSize)
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barWidth := 7
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barX := rciX + buttonWidth/2 - barWidth/2 + barOffset
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barHeight := int((float64(rciSize) / 2) * demand)
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s.tmpImg.SubImage(image.Rect(barX, rciY+(rciSize/2), barX+barWidth, rciY+(rciSize/2)-barHeight)).(*ebiten.Image).Fill(clr)
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}
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drawDemandBar(demandR, colorR, 0)
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drawDemandBar(demandC, colorC, 1)
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drawDemandBar(demandI, colorI, 2)
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// Draw RCI button.
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const rciButtonPadding = 12
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const rciButtonHeight = 20
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const rciButtonLabelPaddingX = 6
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const rciButtonLabelPaddingY = 1
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rciButtonY := rciY + (rciSize / 2) - (rciButtonHeight / 2)
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rciButtonRect := image.Rect(rciX+rciButtonPadding, rciButtonY, rciX+buttonWidth-rciButtonPadding, rciButtonY+rciButtonHeight)
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s.drawButtonBackground(s.tmpImg, rciButtonRect, false) // TODO
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// Draw RCI label.
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ebitenutil.DebugPrintAt(s.tmpImg, "R C I", rciX+rciButtonPadding+rciButtonLabelPaddingX, rciButtonY+rciButtonLabelPaddingY)
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s.drawButtonBorder(s.tmpImg, rciButtonRect, false) // TODO
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s.hudImg.DrawImage(s.tmpImg, nil)
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}
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func (s *RenderHudSystem) drawButtonBackground(img *ebiten.Image, r image.Rectangle, selected bool) {
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buttonShade := uint8(142)
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colorButton := color.RGBA{buttonShade, buttonShade, buttonShade, 255}
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bgColor := colorButton
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if selected {
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bgColor = s.sidebarColor
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}
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img.SubImage(r).(*ebiten.Image).Fill(bgColor)
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}
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func (s *RenderHudSystem) drawButtonBorder(img *ebiten.Image, r image.Rectangle, selected bool) {
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borderSize := 2
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lightBorderShade := uint8(216)
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colorLightBorder := color.RGBA{lightBorderShade, lightBorderShade, lightBorderShade, 255}
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mediumBorderShade := uint8(56)
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colorMediumBorder := color.RGBA{mediumBorderShade, mediumBorderShade, mediumBorderShade, 255}
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darkBorderShade := uint8(42)
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colorDarkBorder := color.RGBA{darkBorderShade, darkBorderShade, darkBorderShade, 255}
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topLeftBorder := colorLightBorder
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bottomRightBorder := colorMediumBorder
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if selected {
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topLeftBorder = colorDarkBorder
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bottomRightBorder = colorLightBorder
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}
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// Draw top and left border.
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img.SubImage(image.Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+borderSize)).(*ebiten.Image).Fill(topLeftBorder)
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img.SubImage(image.Rect(r.Min.X, r.Min.Y, r.Min.X+borderSize, r.Max.Y)).(*ebiten.Image).Fill(topLeftBorder)
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// Draw bottom and right border.
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img.SubImage(image.Rect(r.Min.X, r.Max.Y-borderSize, r.Max.X, r.Max.Y)).(*ebiten.Image).Fill(bottomRightBorder)
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img.SubImage(image.Rect(r.Max.X-borderSize, r.Min.Y, r.Max.X, r.Max.Y)).(*ebiten.Image).Fill(bottomRightBorder)
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}
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