parent
dad7891c89
commit
8eb4c5ef48
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package tview
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import (
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"math"
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"regexp"
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"sync"
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"unicode/utf8"
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"github.com/gdamore/tcell"
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)
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// textColors maps color strings which may be embedded in text sent to a
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// TextView to their tcell counterparts.
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var textColors = map[string]tcell.Color{
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"red": tcell.ColorRed,
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"white": tcell.ColorWhite,
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"yellow": tcell.ColorYellow,
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"blue": tcell.ColorBlue,
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"green": tcell.ColorGreen,
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}
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// A regular expression commonly used throughout the TextView class.
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var colorPattern = regexp.MustCompile(`\[(white|yellow|blue|green|red)\]`)
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// textViewIndex contains information about each line displayed in the text
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// view.
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type textViewIndex struct {
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Line int // The index into the "buffer" variable.
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Pos int // The index into the "buffer" string.
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Color tcell.Color // The starting color.
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}
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// TextView is a box which displays text. It implements the Reader interface so
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// you can stream text to it.
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//
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// If the text view is scrollable (the default), text is kept in a buffer and
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// can be navigated using the arrow keys, Ctrl-F and Ctrl-B for page jumps, "g"
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// for the beginning of the text, and "G" for the end of the text.
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//
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// If the text is not scrollable, any text above the top line is discarded.
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//
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// If dynamic colors are enabled, text color can be changed dynamically by
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// embedding it into square brackets. For example,
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//
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// "This is a [red]warning[white]!"
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//
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// will print the word "warning" in red. The following colors are currently
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// supported: white, yellow, blue, green, red.
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type TextView struct {
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sync.Mutex
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*Box
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// The text buffer.
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buffer []string
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// The processed line index. This is nil if the buffer has changed and needs
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// to be re-indexed.
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index []*textViewIndex
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// The display width for which the index is created.
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indexWidth int
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// The last bytes that have been received but are not part of the buffer yet.
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recentBytes []byte
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// The index of the first line shown in the text view.
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lineOffset int
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// If set to true, the text view will always remain at the end of the content.
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trackEnd bool
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// The number of characters to be skipped on each line (not in wrap mode).
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columnOffset int
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// The height of the content the last time the text view was drawn.
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pageSize int
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// If set to true, the text view will keep a buffer of text which can be
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// navigated when the text is longer than what fits into the box.
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scrollable bool
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// If set to true, lines that are longer than the available width are wrapped
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// onto the next line. If set to false, any characters beyond the available
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// width are discarded.
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wrap bool
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// The (starting) color of the text.
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textColor tcell.Color
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// If set to true, the text color can be changed dynamically by piping color
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// strings in square brackets to the text view.
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dynamicColors bool
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// An optional function which is called when the content of the text view has
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// changed.
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changed func()
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// An optional function which is called when the user presses one of the
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// following keys: Escape, Enter, Tab, Backtab.
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done func(tcell.Key)
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}
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// NewTextView returns a new text view.
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func NewTextView() *TextView {
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return &TextView{
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Box: NewBox(),
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lineOffset: -1,
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scrollable: true,
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wrap: true,
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textColor: tcell.ColorWhite,
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dynamicColors: true,
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}
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}
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// SetScrollable sets the flag that decides whether or not the text view is
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// scollable. If true, text is kept in a buffer and can be navigated.
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func (t *TextView) SetScrollable(scrollable bool) *TextView {
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t.scrollable = scrollable
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return t
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}
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// SetWrap sets the flag that, if true, leads to lines that are longer than the
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// available width being wrapped onto the next line. If false, any characters
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// beyond the available width are not displayed.
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func (t *TextView) SetWrap(wrap bool) *TextView {
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if t.wrap != wrap {
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t.index = nil
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}
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t.wrap = wrap
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return t
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}
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// SetTextColor sets the initial color of the text (which can be changed
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// dynamically by sending color strings in square brackets to the text view if
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// dynamic colors are enabled).
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func (t *TextView) SetTextColor(color tcell.Color) *TextView {
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t.textColor = color
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return t
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}
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// SetDynamicColors sets the flag that allows the text color to be changed
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// dynamically. See type description for details.
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func (t *TextView) SetDynamicColors(dynamic bool) *TextView {
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if t.dynamicColors != dynamic {
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t.index = nil
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}
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t.dynamicColors = dynamic
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return t
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}
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// SetChangedFunc sets a handler function which is called when the text of the
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// text view has changed. This is typically used to cause the application to
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// redraw the screen.
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func (t *TextView) SetChangedFunc(handler func()) *TextView {
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t.changed = handler
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return t
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}
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// SetDoneFunc sets a handler which is called when the user presses on the
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// following keys: Escape, Enter, Tab, Backtab. The key is passed to the
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// handler.
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func (t *TextView) SetDoneFunc(handler func(key tcell.Key)) *TextView {
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t.done = handler
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return t
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}
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// Clear removes all text from the buffer.
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func (t *TextView) Clear() *TextView {
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t.buffer = nil
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t.recentBytes = nil
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t.index = nil
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return t
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}
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// Write lets us implement the io.Writer interface.
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func (t *TextView) Write(p []byte) (n int, err error) {
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// Notify at the end.
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if t.changed != nil {
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defer t.changed()
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}
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t.Lock()
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defer t.Unlock()
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// Copy data over.
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newBytes := append(t.recentBytes, p...)
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t.recentBytes = nil
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// If we have a trailing invalid UTF-8 byte, we'll wait.
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if r, _ := utf8.DecodeLastRune(p); r == utf8.RuneError {
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t.recentBytes = newBytes
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return len(p), nil
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}
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// If we have a trailing open dynamic color, exclude it.
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if t.dynamicColors {
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openColor := regexp.MustCompile(`\[[a-z]+$`)
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location := openColor.FindIndex(newBytes)
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if location != nil {
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t.recentBytes = newBytes[location[0]:]
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newBytes = newBytes[:location[0]]
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}
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}
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// Transform the new bytes into strings.
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newLine := regexp.MustCompile(`\r?\n`)
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for index, line := range newLine.Split(string(newBytes), -1) {
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if index == 0 {
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if len(t.buffer) == 0 {
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t.buffer = []string{line}
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} else {
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t.buffer[len(t.buffer)-1] += line
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}
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} else {
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t.buffer = append(t.buffer, line)
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}
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}
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// Reset the index.
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t.index = nil
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return len(p), nil
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}
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// reindexBuffer re-indexes the buffer such that we can use it to easily draw
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// the buffer onto the screen. Each line in the index will contain a pointer
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// into the buffer from which on we will print text. It will also contain the
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// color with which the line starts.
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func (t *TextView) reindexBuffer(width int) {
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if t.index != nil && width == t.indexWidth {
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return // Nothing has changed. We can still use the current index.
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}
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t.index = nil
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color := t.textColor
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if !t.wrap {
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width = math.MaxInt64
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}
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for index, str := range t.buffer {
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// Find all color tags in this line.
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var (
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colorTagIndices [][]int
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colorTags [][]string
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)
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if t.dynamicColors {
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colorTagIndices = colorPattern.FindAllStringIndex(str, -1)
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colorTags = colorPattern.FindAllStringSubmatch(str, -1)
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}
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// Break down the line.
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var currentTag, currentWidth int
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for pos := range str {
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// Skip any color tags.
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if currentTag < len(colorTags) {
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if pos >= colorTagIndices[currentTag][0] && pos < colorTagIndices[currentTag][1] {
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color = textColors[colorTags[currentTag][1]]
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continue
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} else if pos >= colorTagIndices[currentTag][1] {
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currentTag++
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}
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}
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// Add this line.
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if currentWidth == 0 {
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t.index = append(t.index, &textViewIndex{
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Line: index,
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Pos: pos,
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Color: color,
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})
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}
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currentWidth++
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// Have we crossed the width?
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if t.wrap && currentWidth >= width {
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currentWidth = 0
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}
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}
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}
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t.indexWidth = width
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}
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// Draw draws this primitive onto the screen.
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func (t *TextView) Draw(screen tcell.Screen) {
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t.Lock()
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defer t.Unlock()
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t.Box.Draw(screen)
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// Get the available size.
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x, y, width, height := t.GetInnerRect()
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t.pageSize = height
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// Re-index.
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t.reindexBuffer(width)
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// Adjust line offset.
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if t.lineOffset+height > len(t.index) {
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t.trackEnd = true
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}
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if t.trackEnd {
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t.lineOffset = len(t.index) - height
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}
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if t.lineOffset < 0 {
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t.lineOffset = 0
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}
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// Draw the buffer.
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style := tcell.StyleDefault.Background(t.backgroundColor)
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for line := t.lineOffset; line < len(t.index); line++ {
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// Are we done?
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if line-t.lineOffset >= height {
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break
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}
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// Get the text for this line.
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index := t.index[line]
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text := t.buffer[index.Line][index.Pos:]
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style = style.Foreground(index.Color)
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// Get color tags.
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var (
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colorTagIndices [][]int
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colorTags [][]string
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)
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if t.dynamicColors {
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colorTagIndices = colorPattern.FindAllStringIndex(text, -1)
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colorTags = colorPattern.FindAllStringSubmatch(text, -1)
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}
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// Print one line.
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var currentTag, skip, posX int
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for pos, ch := range text {
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if currentTag < len(colorTags) {
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if pos >= colorTagIndices[currentTag][0] && pos < colorTagIndices[currentTag][1] {
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style = style.Foreground(textColors[colorTags[currentTag][1]])
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continue
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} else if pos >= colorTagIndices[currentTag][1] {
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currentTag++
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}
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}
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// Skip to the right.
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if !t.wrap && skip < t.columnOffset {
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skip++
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continue
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}
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// Stop at the right border.
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if posX >= width {
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break
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}
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screen.SetContent(x+posX, y+line-t.lineOffset, ch, nil, style)
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posX++
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}
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}
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}
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// InputHandler returns the handler for this primitive.
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func (t *TextView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
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return func(event *tcell.EventKey, setFocus func(p Primitive)) {
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switch key := event.Key(); key {
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case tcell.KeyRune:
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switch event.Rune() {
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case 'g': // Home.
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t.trackEnd = false
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t.lineOffset = 0
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t.columnOffset = 0
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case 'G': // End.
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t.trackEnd = true
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t.columnOffset = 0
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case 'j': // Down.
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t.lineOffset++
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case 'k': // Up.
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t.trackEnd = false
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t.lineOffset--
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case 'h': // Left.
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t.columnOffset--
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if t.columnOffset < 0 {
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t.columnOffset = 0
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}
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case 'l': // Right.
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t.columnOffset++
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}
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case tcell.KeyHome:
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t.trackEnd = false
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t.lineOffset = 0
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t.columnOffset = 0
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case tcell.KeyEnd:
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t.trackEnd = true
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t.columnOffset = 0
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case tcell.KeyUp:
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t.trackEnd = false
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t.lineOffset--
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case tcell.KeyDown:
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t.lineOffset++
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case tcell.KeyLeft:
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t.columnOffset--
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if t.columnOffset < 0 {
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t.columnOffset = 0
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}
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case tcell.KeyRight:
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t.columnOffset++
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case tcell.KeyPgDn, tcell.KeyCtrlF:
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t.lineOffset += t.pageSize
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case tcell.KeyPgUp, tcell.KeyCtrlB:
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t.trackEnd = false
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t.lineOffset -= t.pageSize
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case tcell.KeyEscape, tcell.KeyEnter, tcell.KeyTab, tcell.KeyBacktab:
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if t.done != nil {
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t.done(key)
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}
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}
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}
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}
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