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package tview
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// Focusable provides a method which determines if a primitive has focus.
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// Composed primitives may be focused based on the focused state of their
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// contained primitives.
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type Focusable interface {
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HasFocus() bool
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}
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package tview
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import (
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"fmt"
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"github.com/gdamore/tcell"
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)
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// listItem represents one item in a List.
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type listItem struct {
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MainText string // The main text of the list item.
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SecondaryText string // A secondary text to be shown underneath the main text.
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Shortcut rune // The key to select the list item directly, 0 if there is no shortcut.
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}
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// List displays rows of items, each of which can be selected.
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type List struct {
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*Box
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// The items of the list.
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items []*listItem
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// The index of the currently selected item.
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currentItem int
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// Whether or not to show the secondary item texts.
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showSecondaryText bool
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// The item main text color. Selected items have their background and text
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// color switched.
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mainTextColor tcell.Color
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// The item secondary text color.
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secondaryTextColor tcell.Color
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// The item shortcut text color.
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shortcutColor tcell.Color
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// An optional function which is called when a list item was selected.
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selected func(index int, mainText, secondaryText string, shortcut rune)
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}
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// NewList returns a new form.
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func NewList() *List {
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return &List{
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Box: NewBox(),
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showSecondaryText: true,
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mainTextColor: tcell.ColorWhite,
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secondaryTextColor: tcell.ColorGreen,
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shortcutColor: tcell.ColorYellow,
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}
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}
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// SetMainTextColorColor sets the color of the items' main text.
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func (l *List) SetMainTextColorColor(color tcell.Color) *List {
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l.mainTextColor = color
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return l
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}
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// SetSecondaryTextColorColor sets the color of the items' secondary text.
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func (l *List) SetSecondaryTextColorColor(color tcell.Color) *List {
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l.secondaryTextColor = color
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return l
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}
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// SetShortcutColor sets the color of the items' shortcut.
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func (l *List) SetShortcutColor(color tcell.Color) *List {
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l.shortcutColor = color
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return l
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}
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// ShowSecondaryText determines whether or not to show secondary item texts.
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func (l *List) ShowSecondaryText(show bool) *List {
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l.showSecondaryText = show
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return l
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}
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// SetSelectedFunc sets the function which is called when the user selects a
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// list item. The function receives the item's index in the list of items
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// (starting with 0), its main text, secondary text, and its shortcut rune.
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func (l *List) SetSelectedFunc(handler func(int, string, string, rune)) *List {
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l.selected = handler
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return l
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}
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// AddItem adds a new item to the list. An item has a main text which will be
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// highlighted when selected. It also has a secondary text which is shown
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// underneath the main text (if it is set to visible) but which may remain
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// empty.
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//
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// The shortcut is a key binding. If the specified rune is entered, the item
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// is selected immediately. Set to 0 for no binding.
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func (l *List) AddItem(mainText, secondaryText string, shortcut rune) *List {
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l.items = append(l.items, &listItem{
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MainText: mainText,
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SecondaryText: secondaryText,
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Shortcut: shortcut,
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})
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return l
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}
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// Draw draws this primitive onto the screen.
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func (l *List) Draw(screen tcell.Screen) {
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l.Box.Draw(screen)
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// Determine the dimensions.
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x := l.x
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y := l.y
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width := l.width
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bottomLimit := l.y + l.height
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if l.border {
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x++
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y++
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width -= 2
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bottomLimit -= 2
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}
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// Do we show any shortcuts?
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var showShortcuts bool
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for _, item := range l.items {
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if item.Shortcut != 0 {
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showShortcuts = true
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x += 4
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width -= 4
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break
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}
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}
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// Draw the list items.
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for index, item := range l.items {
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if y >= bottomLimit {
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break
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}
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// Shortcuts.
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if showShortcuts && item.Shortcut != 0 {
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Print(screen, fmt.Sprintf("(%s)", string(item.Shortcut)), x-2, y, width+4, AlignRight, l.shortcutColor)
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}
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// Main text.
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color := l.mainTextColor
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if l.focus.HasFocus() && index == l.currentItem {
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textLength := len([]rune(item.MainText))
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style := tcell.StyleDefault.Background(l.mainTextColor)
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for bx := 0; bx < textLength && bx < width; bx++ {
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screen.SetContent(x+bx, y, ' ', nil, style)
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}
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color = l.backgroundColor
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}
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Print(screen, item.MainText, x, y, width, AlignLeft, color)
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y++
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if y >= bottomLimit {
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break
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}
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// Secondary text.
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if l.showSecondaryText {
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Print(screen, item.SecondaryText, x, y, width, AlignLeft, l.secondaryTextColor)
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y++
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}
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}
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}
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// InputHandler returns the handler for this primitive.
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func (l *List) InputHandler() func(event *tcell.EventKey) {
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return func(event *tcell.EventKey) {
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switch key := event.Key(); key {
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case tcell.KeyTab, tcell.KeyDown, tcell.KeyRight:
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l.currentItem++
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case tcell.KeyBacktab, tcell.KeyUp, tcell.KeyLeft:
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l.currentItem--
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case tcell.KeyHome:
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l.currentItem = 0
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case tcell.KeyEnd:
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l.currentItem = len(l.items) - 1
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case tcell.KeyPgDn:
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l.currentItem += 5
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case tcell.KeyPgUp:
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l.currentItem -= 5
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case tcell.KeyEnter:
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if l.selected != nil {
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item := l.items[l.currentItem]
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l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
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}
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case tcell.KeyRune:
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ch := event.Rune()
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if ch != ' ' {
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// It's not a space bar. Is it a shortcut?
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var found bool
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for index, item := range l.items {
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if item.Shortcut == ch {
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// We have a shortcut.
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found = true
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l.currentItem = index
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break
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}
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}
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if !found {
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break
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}
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}
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if l.selected != nil {
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item := l.items[l.currentItem]
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l.selected(l.currentItem, item.MainText, item.SecondaryText, item.Shortcut)
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}
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}
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if l.currentItem < 0 {
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l.currentItem = len(l.items) - 1
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} else if l.currentItem >= len(l.items) {
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l.currentItem = 0
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}
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}
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}
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