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@ -2,6 +2,7 @@ package cview
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import (
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"bytes"
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"log"
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"sort"
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"sync"
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@ -263,14 +264,17 @@ type Table struct {
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*Box
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// Whether or not this table has borders around each cell.
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borders bool
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cellBorders bool
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// The color of the borders or the separator.
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bordersColor tcell.Color
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// The color of the cell borders or the separator.
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cellBorderColor tcell.Color
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// If there are no borders, the column separator.
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separator rune
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// The size of the padding between each cell.
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rowPadding, columnPadding int
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// The cells of the table. Rows first, then columns.
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cells [][]*TableCell
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@ -353,7 +357,7 @@ func NewTable() *Table {
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Box: NewBox(),
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scrollBarVisibility: ScrollBarAuto,
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scrollBarColor: Styles.ScrollBarColor,
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bordersColor: Styles.GraphicsColor,
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cellBorderColor: Styles.GraphicsColor,
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separator: ' ',
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sortClicked: true,
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lastColumn: -1,
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@ -369,23 +373,6 @@ func (t *Table) Clear() {
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t.lastColumn = -1
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}
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// SetBorders sets whether or not each cell in the table is surrounded by a
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// border.
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func (t *Table) SetBorders(show bool) {
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t.Lock()
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defer t.Unlock()
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t.borders = show
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}
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// SetBordersColor sets the color of the cell borders.
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func (t *Table) SetBordersColor(color tcell.Color) {
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t.Lock()
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defer t.Unlock()
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t.bordersColor = color
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}
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// SetScrollBarVisibility specifies the display of the scroll bar.
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func (t *Table) SetScrollBarVisibility(visibility ScrollBarVisibility) {
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t.Lock()
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@ -430,6 +417,30 @@ func (t *Table) SetSeparator(separator rune) {
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t.separator = separator
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}
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// SetCellBorders sets whether or not each cell is surrounded by a border.
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func (t *Table) SetCellBorders(show bool) {
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t.Lock()
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defer t.Unlock()
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t.cellBorders = show
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}
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// SetCellBorderColor sets the color of the cell borders.
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func (t *Table) SetCellBorderColor(color tcell.Color) {
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t.Lock()
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defer t.Unlock()
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t.cellBorderColor = color
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}
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// SetCellPadding sets the size of the padding between each cell.
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func (t *Table) SetCellPadding(row, column int) {
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t.Lock()
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defer t.Unlock()
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t.rowPadding, t.columnPadding = row, column
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}
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// SetFixed sets the number of fixed rows and columns which are always visible
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// even when the rest of the cells are scrolled out of view. Rows are always the
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// top-most ones. Columns are always the left-most ones.
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@ -694,7 +705,7 @@ func (t *Table) cellAt(x, y int) (row, column int) {
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rectX, rectY, _, _ := t.GetInnerRect()
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// Determine row as seen on screen.
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if t.borders {
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if t.cellBorders {
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row = (y - rectY - 1) / 2
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} else {
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row = y - rectY
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@ -714,7 +725,7 @@ func (t *Table) cellAt(x, y int) (row, column int) {
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column = -1
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if x >= rectX {
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columnX := rectX
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if t.borders {
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if t.cellBorders {
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columnX++
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}
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for index, width := range t.visibleColumnWidths {
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@ -815,7 +826,7 @@ func (t *Table) Draw(screen tcell.Screen) {
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// What's our available screen space?
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x, y, width, height := t.GetInnerRect()
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if t.borders {
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if t.cellBorders {
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t.visibleRows = height / 2
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} else {
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t.visibleRows = height
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@ -861,9 +872,10 @@ func (t *Table) Draw(screen tcell.Screen) {
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t.rowOffset = t.selectedRow - t.fixedRows
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t.trackEnd = false
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}
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if t.borders {
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if 2*(t.selectedRow+1-t.rowOffset) >= height {
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t.rowOffset = t.selectedRow + 1 - height/2
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if t.cellBorders {
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if 2*(t.rowPadding+t.selectedRow+1-t.rowOffset) >= height {
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log.Fatal("test")
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t.rowOffset = t.selectedRow + 1
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t.trackEnd = false
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}
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} else {
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@ -873,18 +885,18 @@ func (t *Table) Draw(screen tcell.Screen) {
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}
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}
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}
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if t.borders {
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if 2*(len(t.cells)-t.rowOffset) < height {
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if t.cellBorders {
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if 2*(len(t.cells)-t.rowOffset)*t.rowPadding < height {
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t.trackEnd = true
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}
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} else {
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if len(t.cells)-t.rowOffset < height {
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if 2*(t.rowPadding+len(t.cells)-t.rowOffset) < height {
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t.trackEnd = true
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}
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}
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if t.trackEnd {
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if t.borders {
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t.rowOffset = len(t.cells) - height/2
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if t.cellBorders {
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t.rowOffset = len(t.cells) + height/(2*(t.rowPadding+1))
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} else {
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t.rowOffset = len(t.cells) - height
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}
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@ -912,10 +924,11 @@ func (t *Table) Draw(screen tcell.Screen) {
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tableHeight, tableWidth int
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)
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rowStep := 1
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if t.borders {
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if t.cellBorders {
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rowStep = 2 // With borders, every table row takes two screen rows.
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tableWidth = 1 // We start at the second character because of the left table border.
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}
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rowStep += t.rowPadding
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if t.evaluateAllRows {
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allRows = make([]int, len(t.cells))
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for row := range t.cells {
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@ -1026,41 +1039,75 @@ ColumnLoop:
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}
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// Helper function which draws border runes.
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borderStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.bordersColor)
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borderStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.cellBorderColor)
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drawBorder := func(colX, rowY int, ch rune) {
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screen.SetContent(x+colX, y+rowY, ch, nil, borderStyle)
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}
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// TODO Center in padding amount
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// TODO incorrect vertical scroll amount
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// Draw the cells (and borders).
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var columnX int
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if !t.borders {
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if !t.cellBorders {
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columnX--
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}
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numRows := len(rows)
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numCols := len(columns)
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for columnIndex, column := range columns {
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columnWidth := widths[columnIndex]
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for rowY, row := range rows {
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if t.borders {
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for i, row := range rows {
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rowY := i + (t.rowPadding * i * 2)
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if t.cellBorders {
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rowY = i*2 + (t.rowPadding * i * 2)
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// Draw borders.
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rowY *= 2
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for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ {
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drawBorder(columnX+pos+1, rowY, Borders.Horizontal)
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}
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if i == 0 && columnX+columnWidth+1 < width {
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drawBorder(columnX+columnWidth+1, rowY, Borders.TopRight)
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}
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ch := Borders.Cross
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if columnIndex == 0 {
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if rowY == 0 {
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if i == 0 {
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ch = Borders.TopLeft
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} else if i == numRows-1 {
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ch = Borders.BottomLeft
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} else {
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ch = Borders.LeftT
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}
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} else if rowY == 0 {
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ch = Borders.TopT
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} else if i == numRows-1 {
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if i == 0 {
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ch = Borders.BottomLeft
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} else {
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ch = Borders.BottomT
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}
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}
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drawBorder(columnX, rowY, ch)
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rowY++
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if rowY >= height {
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if rowY+1 >= height {
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break // No space for the text anymore.
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}
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drawBorder(columnX, rowY, Borders.Vertical)
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rowY += t.rowPadding
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for j := 0 - t.rowPadding; j < t.rowPadding+1; j++ {
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if rowY+j >= height {
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break
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}
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drawBorder(columnX, rowY+j, Borders.Vertical)
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if columnIndex == numCols-1 && columnX+columnWidth+1 < width {
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drawBorder(columnX+columnWidth+1, rowY+j, Borders.Vertical)
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}
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}
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if columnIndex == numCols-1 && columnX+columnWidth+1 < width && rowY+t.rowPadding+1 <= height {
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//log.Println(i)
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if i == numRows-2 {
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drawBorder(columnX+columnWidth+1, rowY+t.rowPadding+1, Borders.BottomRight)
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} else {
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drawBorder(columnX+columnWidth+1, rowY+t.rowPadding+1, Borders.RightT)
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}
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}
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} else if columnIndex > 0 {
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// Draw separator.
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drawBorder(columnX, rowY, t.separator)
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@ -1085,39 +1132,9 @@ ColumnLoop:
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}
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}
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// Draw bottom border.
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if rowY := 2 * len(rows); t.borders && rowY < height {
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for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ {
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drawBorder(columnX+pos+1, rowY, Borders.Horizontal)
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}
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ch := Borders.BottomT
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if columnIndex == 0 {
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ch = Borders.BottomLeft
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}
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drawBorder(columnX, rowY, ch)
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}
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columnX += columnWidth + 1
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}
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// Draw right border.
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if t.borders && len(t.cells) > 0 && columnX < width {
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for rowY := range rows {
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rowY *= 2
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if rowY+1 < height {
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drawBorder(columnX, rowY+1, Borders.Vertical)
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}
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ch := Borders.RightT
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if rowY == 0 {
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ch = Borders.TopRight
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}
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drawBorder(columnX, rowY, ch)
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}
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if rowY := 2 * len(rows); rowY < height {
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drawBorder(columnX, rowY, Borders.BottomRight)
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}
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}
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if showVerticalScrollBar {
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// Calculate scroll bar position and dimensions.
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rows := len(t.cells)
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@ -1132,7 +1149,7 @@ ColumnLoop:
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}
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padTotalOffset := 1
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if t.borders {
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if t.cellBorders {
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padTotalOffset = 2
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scrollBarItems *= 2
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@ -1162,7 +1179,7 @@ ColumnLoop:
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m, c, style, _ := screen.GetContent(fromX+bx, fromY+by)
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fg, bg, a := style.Decompose()
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if invert {
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if fg == textColor || fg == t.bordersColor {
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if fg == textColor || fg == t.cellBorderColor {
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fg = backgroundColor
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}
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if fg == tcell.ColorDefault {
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@ -1195,7 +1212,8 @@ ColumnLoop:
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}
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cellsByBackgroundColor := make(map[tcell.Color][]*cellInfo)
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var backgroundColors []tcell.Color
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for rowY, row := range rows {
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for i, row := range rows {
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rowY := i + (t.rowPadding * i)
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columnX := 0
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rowSelected := t.rowsSelectable && !t.columnsSelectable && row == t.selectedRow
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for columnIndex, column := range columns {
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@ -1205,8 +1223,8 @@ ColumnLoop:
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continue
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}
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bx, by, bw, bh := x+columnX, y+rowY, columnWidth+1, 1
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if t.borders {
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by = y + rowY*2
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if t.cellBorders {
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by = y + ((t.columnPadding * i) * 2)
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bw++
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bh = 3
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}
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@ -1430,7 +1448,7 @@ func (t *Table) MouseHandler() func(action MouseAction, event *tcell.EventMouse,
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_, tableY, _, _ := t.GetInnerRect()
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mul := 1
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maxY := tableY
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if t.borders {
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if t.cellBorders {
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mul = 2
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maxY = tableY + 1
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}
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@ -1466,3 +1484,19 @@ func (t *Table) MouseHandler() func(action MouseAction, event *tcell.EventMouse,
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return
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})
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}
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// SetBorders sets whether or not each cell in the table is surrounded by a border.
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//
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// Deprecated: This function is provided for backwards compatibility.
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// Developers should use SetCellBorder instead.
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func (t *Table) SetBorders(show bool) {
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t.SetCellBorders(show)
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}
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// SetBordersColor sets the color of the cell borders.
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//
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// Deprecated: This function is provided for backwards compatibility.
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// Developers should use SetCellBorderColor instead.
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func (t *Table) SetBordersColor(color tcell.Color) {
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t.SetCellBorderColor(color)
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}
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