cview/flex.go

113 lines
2.7 KiB
Go

package tview
import "github.com/gdamore/tcell"
// Configuration values.
const (
FlexRow = iota
FlexColumn
)
// FlexItem holds layout options for one item.
type FlexItem struct {
Item Primitive // The item to be positioned.
FixedSize int // The item's fixed size which may not be changed, 0 if it has no fixed size.
}
// Flex is a basic implementation of a flexbox layout.
type Flex struct {
x, y, width, height int // The size and position of this primitive.
Items []FlexItem // The items to be positioned.
Direction int // FlexRow or FlexColumn.
}
// NewFlex returns a new flexbox layout container with the given primitives.
// The items all have no fixed size. If more control is needed, call AddItem().
// The direction argument must be FlexRow or FlexColumn.
func NewFlex(direction int, items []Primitive) *Flex {
box := &Flex{
width: 15,
height: 10,
Direction: direction,
}
for _, item := range items {
box.Items = append(box.Items, FlexItem{Item: item})
}
return box
}
// AddItem adds a new item to the container. fixedSize is a size that may not be
// changed. A value of 0 means that its size may be changed.
func (f *Flex) AddItem(item Primitive, fixedSize int) *Flex {
f.Items = append(f.Items, FlexItem{Item: item, FixedSize: fixedSize})
return f
}
// Draw draws this primitive onto the screen.
func (f *Flex) Draw(screen tcell.Screen) {
// Calculate size and position of the items.
// How much space can we distribute?
var variables int
distSize := f.width
if f.Direction == FlexRow {
distSize = f.height
}
for _, item := range f.Items {
if item.FixedSize > 0 {
distSize -= item.FixedSize
} else {
variables++
}
}
// Calculate positions and draw items.
pos := f.x
if f.Direction == FlexRow {
pos = f.y
}
for _, item := range f.Items {
size := item.FixedSize
if size <= 0 {
size = distSize / variables
distSize -= size
variables--
}
if f.Direction == FlexColumn {
item.Item.SetRect(pos, f.y, size, f.height)
} else {
item.Item.SetRect(f.x, pos, f.width, size)
}
pos += size
item.Item.Draw(screen)
}
}
// GetRect returns the current position of the primitive, x, y, width, and
// height.
func (f *Flex) GetRect() (int, int, int, int) {
return f.x, f.y, f.width, f.height
}
// SetRect sets a new position of the primitive.
func (f *Flex) SetRect(x, y, width, height int) {
f.x = x
f.y = y
f.width = width
f.height = height
}
// InputHandler returns nil.
func (f *Flex) InputHandler() func(event *tcell.EventKey) {
return nil
}
// Focus is called when this primitive receives focus.
func (f *Flex) Focus(app *Application) {
}
// Blur is called when this primitive loses focus.
func (f *Flex) Blur() {
}