ditty/gui_mouse.go

62 lines
1.3 KiB
Go

package main
import (
"code.rocketnine.space/tslocum/cview"
"github.com/faiface/beep/speaker"
"github.com/gdamore/tcell/v2"
)
func handleMouse(event *tcell.EventMouse, action cview.MouseAction) (*tcell.EventMouse, cview.MouseAction) {
mouseX, mouseY := event.Position()
if action == cview.MouseLeftClick && mouseY == screenHeight-1 {
if mouseX >= seekStart && mouseX <= seekEnd {
speaker.Lock()
if playingStreamer == nil {
speaker.Unlock()
return nil, 0
}
pos := float64(mouseX-seekStart) / float64(seekEnd-seekStart)
if pos > 1 {
pos = 1
}
seekTo := int(float64(playingStreamer.Len()-1) * pos)
_ = playingStreamer.Seek(seekTo) // Ignore seek errors
speaker.Unlock()
updateStatus()
return nil, 0
} else if mouseX >= volumeStart && mouseX <= volumeEnd+1 {
if mouseX > volumeEnd {
mouseX = volumeEnd
}
if mouseX-volumeStart <= 3 {
speaker.Lock()
if volume == nil {
speaker.Unlock()
return nil, 0
}
volume.Silent = !volume.Silent
speaker.Unlock()
updateStatus()
} else {
vol := -7.5 + float64(7.5)*(float64(mouseX-volumeStart-3)/float64(volumeEnd-volumeStart-3))
if vol < -7.0 {
vol = -7.0
}
setVolume(roundUnit(vol, 0.5))
updateStatus()
}
return nil, 0
}
}
return event, action
}