2022-06-17 21:17:03 +00:00
|
|
|
package system
|
|
|
|
|
|
|
|
import (
|
|
|
|
_ "image/png"
|
|
|
|
"time"
|
|
|
|
|
|
|
|
"code.rocketnine.space/tslocum/doctorlectro/component"
|
|
|
|
"code.rocketnine.space/tslocum/doctorlectro/world"
|
|
|
|
"code.rocketnine.space/tslocum/gohan"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
|
|
)
|
|
|
|
|
|
|
|
const (
|
|
|
|
TileWidth = 16
|
|
|
|
)
|
|
|
|
|
|
|
|
type RenderSystem struct {
|
|
|
|
Position *component.Position
|
|
|
|
Sprite *component.Sprite
|
|
|
|
|
|
|
|
img *ebiten.Image `gohan:"-"`
|
|
|
|
op *ebiten.DrawImageOptions `gohan:"-"`
|
|
|
|
|
|
|
|
camScale float64 `gohan:"-"`
|
|
|
|
|
|
|
|
renderer gohan.Entity `gohan:"-"`
|
2022-06-28 00:42:56 +00:00
|
|
|
|
|
|
|
layer int
|
2022-06-17 21:17:03 +00:00
|
|
|
}
|
|
|
|
|
2022-06-28 00:42:56 +00:00
|
|
|
func NewRenderSystem(layer int) *RenderSystem {
|
2022-06-17 21:17:03 +00:00
|
|
|
s := &RenderSystem{
|
|
|
|
renderer: gohan.NewEntity(),
|
|
|
|
img: ebiten.NewImage(320, 100),
|
|
|
|
op: &ebiten.DrawImageOptions{},
|
|
|
|
camScale: 1,
|
2022-06-28 00:42:56 +00:00
|
|
|
layer: layer,
|
2022-06-17 21:17:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return s
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *RenderSystem) Update(_ gohan.Entity) error {
|
|
|
|
return gohan.ErrUnregister
|
|
|
|
}
|
|
|
|
|
|
|
|
// renderSprite renders a sprite on the screen.
|
|
|
|
func (s *RenderSystem) renderSprite(x float64, y float64, offsetx float64, offsety float64, angle float64, geoScale float64, colorScale float64, alpha float64, hFlip bool, vFlip bool, sprite *ebiten.Image, target *ebiten.Image) int {
|
|
|
|
if alpha < .01 || colorScale < .01 {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
|
|
|
|
s.op.GeoM.Reset()
|
|
|
|
|
|
|
|
if hFlip {
|
|
|
|
s.op.GeoM.Scale(-1, 1)
|
|
|
|
s.op.GeoM.Translate(TileWidth, 0)
|
|
|
|
}
|
|
|
|
if vFlip {
|
|
|
|
s.op.GeoM.Scale(1, -1)
|
|
|
|
s.op.GeoM.Translate(0, TileWidth)
|
|
|
|
}
|
|
|
|
|
|
|
|
s.op.GeoM.Scale(geoScale, geoScale)
|
|
|
|
// Rotate
|
|
|
|
s.op.GeoM.Translate(offsetx, offsety)
|
|
|
|
s.op.GeoM.Rotate(angle)
|
|
|
|
// Move to current isometric position.
|
|
|
|
s.op.GeoM.Translate(x, y)
|
|
|
|
// Translate camera position.
|
|
|
|
s.op.GeoM.Translate(-world.CamX, -world.CamY)
|
|
|
|
// Zoom.
|
|
|
|
s.op.GeoM.Scale(s.camScale, s.camScale)
|
|
|
|
|
|
|
|
s.op.ColorM.Scale(colorScale, colorScale, colorScale, alpha)
|
|
|
|
|
|
|
|
target.DrawImage(sprite, s.op)
|
|
|
|
|
|
|
|
s.op.ColorM.Reset()
|
|
|
|
|
|
|
|
return 1
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *RenderSystem) Draw(e gohan.Entity, screen *ebiten.Image) error {
|
|
|
|
position := s.Position
|
|
|
|
sprite := s.Sprite
|
|
|
|
|
2022-06-28 00:42:56 +00:00
|
|
|
if sprite.Layer != s.layer {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2022-06-28 19:53:04 +00:00
|
|
|
// Skip drawing off-screen tiles.
|
|
|
|
drawX, drawY := world.LevelCoordinatesToScreen(position.X, position.Y)
|
|
|
|
const padding = TileWidth * 1
|
|
|
|
width, height := float64(TileWidth), float64(TileWidth)
|
|
|
|
left := drawX
|
|
|
|
right := drawX + width
|
|
|
|
top := drawY
|
|
|
|
bottom := drawY + height
|
|
|
|
if (left < -padding || left > float64(world.ScreenWidth)+padding) || (top < -padding || top > float64(world.ScreenHeight)+padding) ||
|
|
|
|
(right < -padding || right > float64(world.ScreenWidth)+padding) || (bottom < -padding || bottom > float64(world.ScreenHeight)+padding) {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2022-06-29 04:45:31 +00:00
|
|
|
if sprite.NumFrames > 0 && time.Since(sprite.LastFrame) > sprite.FrameTime && (sprite.FrameTime != 0 || sprite.Image == nil) && (world.MessageText == "" || sprite.Image == nil) && !world.GameOver {
|
2022-06-17 21:17:03 +00:00
|
|
|
sprite.Frame++
|
|
|
|
if sprite.Frame >= sprite.NumFrames {
|
|
|
|
sprite.Frame = 0
|
|
|
|
}
|
|
|
|
sprite.Image = sprite.Frames[sprite.Frame]
|
|
|
|
sprite.LastFrame = time.Now()
|
|
|
|
}
|
|
|
|
|
2022-06-28 18:56:02 +00:00
|
|
|
if sprite.Image == nil {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2022-06-17 21:17:03 +00:00
|
|
|
colorScale := 1.0
|
|
|
|
if sprite.OverrideColorScale {
|
|
|
|
colorScale = sprite.ColorScale
|
|
|
|
}
|
|
|
|
|
|
|
|
s.renderSprite(position.X, position.Y, sprite.OffsetX, sprite.OffsetY, sprite.Angle, 1.0, colorScale, 1.0, sprite.HorizontalFlip, sprite.VerticalFlip, sprite.Image, screen)
|
|
|
|
return nil
|
|
|
|
}
|