From 5d30cbe44135e4e1983aac262487a8e58b4c5879 Mon Sep 17 00:00:00 2001 From: Trevor Slocum Date: Fri, 17 Jun 2022 14:17:03 -0700 Subject: [PATCH] Initial commit --- LICENSE | 661 ++++++++++++++++++++++++++ README.md | 35 ++ asset/asset.go | 118 +++++ asset/image/robot-tileset/README | 3 + asset/image/robot-tileset/tileset.png | Bin 0 -> 7515 bytes asset/image/robot-tileset/tileset.tsx | 18 + asset/map/map.tmx | 116 +++++ component/player.go | 3 + component/position.go | 5 + component/sprite.go | 32 ++ component/velocity.go | 5 + doctorlectro.tiled-project | 11 + entity/player.go | 28 ++ flags.go | 31 ++ flags_web.go | 15 + game/game.go | 59 +++ go.mod | 20 + go.sum | 97 ++++ goreleaser.yml | 29 ++ level/level.go | 156 ++++++ main.go | 45 ++ system/input_move.go | 105 ++++ system/movement.go | 235 +++++++++ system/render.go | 126 +++++ system/renderdebug.go | 49 ++ world/world.go | 78 +++ 26 files changed, 2080 insertions(+) create mode 100644 LICENSE create mode 100644 README.md create mode 100644 asset/asset.go create mode 100644 asset/image/robot-tileset/README create mode 100644 asset/image/robot-tileset/tileset.png create mode 100644 asset/image/robot-tileset/tileset.tsx create mode 100644 asset/map/map.tmx create mode 100644 component/player.go create mode 100644 component/position.go create mode 100644 component/sprite.go create mode 100644 component/velocity.go create mode 100644 doctorlectro.tiled-project create mode 100644 entity/player.go create mode 100644 flags.go create mode 100644 flags_web.go create mode 100644 game/game.go create mode 100644 go.mod create mode 100644 go.sum create mode 100644 goreleaser.yml create mode 100644 level/level.go create mode 100644 main.go create mode 100644 system/input_move.go create mode 100644 system/movement.go create mode 100644 system/render.go create mode 100644 system/renderdebug.go create mode 100644 world/world.go diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..be3f7b2 --- /dev/null +++ b/LICENSE @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/README.md b/README.md new file mode 100644 index 0000000..caffa80 --- /dev/null +++ b/README.md @@ -0,0 +1,35 @@ +# Doctor Lectro +[![Donate via LiberaPay](https://img.shields.io/liberapay/receives/rocketnine.space.svg?logo=liberapay)](https://liberapay.com/rocketnine.space) +[![Donate via Patreon](https://img.shields.io/badge/dynamic/json?color=%23e85b46&label=Patreon&query=data.attributes.patron_count&suffix=%20patrons&url=https%3A%2F%2Fwww.patreon.com%2Fapi%2Fcampaigns%2F5252223)](https://www.patreon.com/rocketnine) + +[Metroidvania](https://en.wikipedia.org/wiki/Metroidvania) video game + +This game was created for the [Ebitengine Game Jam](https://itch.io/jam/ebiten-game-jam). + +## Play + +### Browser + +[**Play in your browser**](https://rocketnine.itch.io/doctorlectro) + +### Compile + +Install the dependencies listed for [your platform](https://github.com/hajimehoshi/ebiten/blob/main/README.md#platforms), +then run the following command: + +`go install code.rocketnine.space/tslocum/doctorlectro@latest` + +Run `~/go/bin/doctorlectro` to play. + +## Support + +Please share issues and suggestions [here](https://code.rocketnine.space/tslocum/doctorlectro/issues). + +## Credits + +- [Trevor Slocum](https://rocketnine.space) - Game design and programming + +## Dependencies + +- [ebiten](https://github.com/hajimehoshi/ebiten) - Game engine +- [gohan](https://code.rocketnine.space/tslocum/gohan) - Entity Component System framework diff --git a/asset/asset.go b/asset/asset.go new file mode 100644 index 0000000..ef42b95 --- /dev/null +++ b/asset/asset.go @@ -0,0 +1,118 @@ +package asset + +import ( + "embed" + "image" + "image/color" + "math" + + "github.com/hajimehoshi/ebiten/v2" + + _ "image/png" +) + +//go:embed image map +var FS embed.FS + +var ImgWhiteSquare = newFilledImage(4, 4, color.White) + +var ImgRobotTileset = LoadImage("image/robot-tileset/tileset.png") + +const ( + idleX, idleY = 208, 118 + idleW, idleH = 16, 27 +) + +var ImgPlayerIdle1 = ImgRobotTileset.SubImage(image.Rect(idleX, idleY, idleX+idleW, idleY+idleH)).(*ebiten.Image) +var ImgPlayerIdle2 = ImgRobotTileset.SubImage(image.Rect(idleX+idleW, idleY, idleX+idleW+idleW, idleY+idleH)).(*ebiten.Image) +var ImgPlayerIdle3 = ImgRobotTileset.SubImage(image.Rect(idleX+idleW*2, idleY, idleX+idleW*2+idleW, idleY+idleH)).(*ebiten.Image) +var ImgPlayerIdle4 = ImgRobotTileset.SubImage(image.Rect(idleX+idleW*3, idleY, idleX+idleW*3+idleW, idleY+idleH)).(*ebiten.Image) + +var PlayerIdleFrames = []*ebiten.Image{ + ImgPlayerIdle3, + ImgPlayerIdle4, + ImgPlayerIdle1, + ImgPlayerIdle2, +} + +var ImgPlayerIdle1Rot90 = rotate90(ImgPlayerIdle1) +var ImgPlayerIdle2Rot90 = rotate90(ImgPlayerIdle2) +var ImgPlayerIdle3Rot90 = rotate90(ImgPlayerIdle3) +var ImgPlayerIdle4Rot90 = rotate90(ImgPlayerIdle4) + +var PlayerIdleFramesRot90 = []*ebiten.Image{ + ImgPlayerIdle1Rot90, + ImgPlayerIdle2Rot90, + ImgPlayerIdle3Rot90, + ImgPlayerIdle4Rot90, +} + +const ( + walkX, walkY = 288, 118 + walkW, walkH = 16, 26 +) + +var ImgPlayerWalk1 = ImgRobotTileset.SubImage(image.Rect(walkX, walkY, walkX+walkW, walkY+walkH)).(*ebiten.Image) +var ImgPlayerWalk2 = ImgRobotTileset.SubImage(image.Rect(walkX+walkW, walkY, walkX+walkW+walkW, walkY+walkH)).(*ebiten.Image) +var ImgPlayerWalk3 = ImgRobotTileset.SubImage(image.Rect(walkX+walkW*2, walkY, walkX+walkW*2+walkW, walkY+walkH)).(*ebiten.Image) +var ImgPlayerWalk4 = ImgRobotTileset.SubImage(image.Rect(walkX+walkW*3, walkY, walkX+walkW*3+walkW, walkY+walkH)).(*ebiten.Image) + +var PlayerWalkFrames = []*ebiten.Image{ + ImgPlayerWalk1, + ImgPlayerWalk2, + ImgPlayerWalk3, + ImgPlayerWalk4, +} + +var ImgPlayerWalk1Rot90 = rotate90(ImgPlayerWalk1) +var ImgPlayerWalk2Rot90 = rotate90(ImgPlayerWalk2) +var ImgPlayerWalk3Rot90 = rotate90(ImgPlayerWalk3) +var ImgPlayerWalk4Rot90 = rotate90(ImgPlayerWalk4) + +var PlayerWalkFramesRot90 = []*ebiten.Image{ + ImgPlayerWalk1Rot90, + ImgPlayerWalk2Rot90, + ImgPlayerWalk3Rot90, + ImgPlayerWalk4Rot90, +} + +func rotate90(src *ebiten.Image) *ebiten.Image { + bounds := src.Bounds() + width, height := bounds.Dx(), bounds.Dy() + img := ebiten.NewImage(height*2, width) + op := &ebiten.DrawImageOptions{} + op.GeoM.Translate(0, -float64(height)/2) + op.GeoM.Rotate(math.Pi / 2) + op.GeoM.Translate(float64(width)-4, 0) + img.DrawImage(src, op) + return img +} + +func newFilledImage(w int, h int, c color.Color) *ebiten.Image { + img := ebiten.NewImage(w, h) + img.Fill(c) + return img +} + +func LoadImage(p string) *ebiten.Image { + f, err := FS.Open(p) + if err != nil { + panic(err) + } + defer f.Close() + + baseImg, _, err := image.Decode(f) + if err != nil { + panic(err) + } + + return ebiten.NewImageFromImage(baseImg) +} + +func LoadBytes(p string) []byte { + b, err := FS.ReadFile(p) + if err != nil { + panic(err) + } + return b +} diff --git a/asset/image/robot-tileset/README b/asset/image/robot-tileset/README new file mode 100644 index 0000000..41287a3 --- /dev/null +++ b/asset/image/robot-tileset/README @@ -0,0 +1,3 @@ +This tileset was created by 0x72 and is in the public domain. + +https://0x72.itch.io/16x16-robot-tileset diff --git a/asset/image/robot-tileset/tileset.png b/asset/image/robot-tileset/tileset.png new file mode 100644 index 0000000000000000000000000000000000000000..476a9631d95303eb60153401801d35e2fd8d9e84 GIT binary patch literal 7515 zcmeHM`9D?P*Wc$j+)FYfnJz9W!UvTMnXV~B=CNeTm^nn5jwvaHR8*$Ql+3e_Zmv|6 zLPTb_$UJ4Z#_K+MzOU~e@cjPlU)DKm?|t6;wbnXo@AujX#)divnRuB100;GSwM+qk z_a9+^rP~)R`A6IK#T8=%bM1XeqtT{51K%H0)Kr_$y5{C5p_wo8C$9avQBup+`|y`X 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unimplemented + + Angle float64 + + Overlay *ebiten.Image + OverlayX, OverlayY float64 // Overlay offset + + OffsetX, OffsetY float64 + + Frame int + Frames []*ebiten.Image + FrameTime time.Duration + LastFrame time.Time + NumFrames int + + DamageTicks int + + OverrideColorScale bool + ColorScale float64 +} diff --git a/component/velocity.go b/component/velocity.go new file mode 100644 index 0000000..61c63a8 --- /dev/null +++ b/component/velocity.go @@ -0,0 +1,5 @@ +package component + +type Velocity struct { + X, Y float64 +} diff --git a/doctorlectro.tiled-project b/doctorlectro.tiled-project new file mode 100644 index 0000000..72b2b2e --- /dev/null +++ b/doctorlectro.tiled-project @@ -0,0 +1,11 @@ +{ + "automappingRulesFile": "", + "commands": [ + ], + "extensionsPath": "extensions", + "folders": [ + "asset/image/robot-tileset", + "asset/map" + ], + "objectTypesFile": "" +} diff --git a/entity/player.go b/entity/player.go new file mode 100644 index 0000000..4cb2d5d --- /dev/null +++ b/entity/player.go @@ -0,0 +1,28 @@ +package entity + +import ( + "time" + + "code.rocketnine.space/tslocum/doctorlectro/asset" + + "code.rocketnine.space/tslocum/doctorlectro/component" + "code.rocketnine.space/tslocum/gohan" +) + +func NewPlayer() gohan.Entity { + player := gohan.NewEntity() + + player.AddComponent(&component.Position{}) + + player.AddComponent(&component.Velocity{}) + + player.AddComponent(&component.Sprite{ + Frames: asset.PlayerIdleFrames, + FrameTime: 200 * time.Millisecond, + NumFrames: len(asset.PlayerIdleFrames), + }) + + player.AddComponent(&component.Player{}) + + return player +} diff --git a/flags.go b/flags.go new file mode 100644 index 0000000..6bbe90b --- /dev/null +++ b/flags.go @@ -0,0 +1,31 @@ +//go:build !js || !wasm +// +build !js !wasm + +package main + +import ( + "flag" + + "code.rocketnine.space/tslocum/doctorlectro/world" + "github.com/hajimehoshi/ebiten/v2" +) + +func parseFlags() { + var ( + fullscreen bool + skipIntro bool + ) + flag.BoolVar(&fullscreen, "fullscreen", false, "run in fullscreen mode") + flag.BoolVar(&skipIntro, "skip", false, "skip intro screens") + flag.BoolVar(&world.GodMode, "god", false, "enable god mode") + flag.IntVar(&world.Debug, "debug", 0, "print debug information") + flag.Parse() + + if fullscreen { + ebiten.SetFullscreen(true) + } + + if skipIntro { + world.StartGame() + } +} diff --git a/flags_web.go b/flags_web.go new file mode 100644 index 0000000..4801ee5 --- /dev/null +++ b/flags_web.go @@ -0,0 +1,15 @@ +//go:build js && wasm +// +build js,wasm + +package main + +import ( + "code.rocketnine.space/tslocum/doctorlectro/world" + "github.com/hajimehoshi/ebiten/v2" +) + +func parseFlags() { + world.DisableEsc = true + + ebiten.SetFullscreen(true) +} diff --git a/game/game.go b/game/game.go new file mode 100644 index 0000000..6ad730d --- /dev/null +++ b/game/game.go @@ -0,0 +1,59 @@ +package game + +import ( + "os" + + "code.rocketnine.space/tslocum/doctorlectro/level" + + "code.rocketnine.space/tslocum/doctorlectro/entity" + "code.rocketnine.space/tslocum/doctorlectro/system" + "code.rocketnine.space/tslocum/doctorlectro/world" + "code.rocketnine.space/tslocum/gohan" + "github.com/hajimehoshi/ebiten/v2" +) + +type Game struct { +} + +func NewGame() (*Game, error) { + g := &Game{} + + world.Player = entity.NewPlayer() + + level.LoadMap() + + g.addSystems() + + return g, nil +} + +func (g *Game) addSystems() { + gohan.AddSystem(system.NewMovementSystem()) + gohan.AddSystem(system.NewPlayerMoveSystem()) + gohan.AddSystem(system.NewRenderSystem()) + gohan.AddSystem(system.NewRenderDebugTextSystem()) +} + +func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { + return world.ScreenWidth, world.ScreenHeight +} + +func (g *Game) Update() error { + if ebiten.IsWindowBeingClosed() { + g.Exit() + return nil + } + + return gohan.Update() +} + +func (g *Game) Draw(screen *ebiten.Image) { + err := gohan.Draw(screen) + if err != nil { + panic(err) + } +} + +func (g *Game) Exit() { + os.Exit(0) +} diff --git a/go.mod b/go.mod new file mode 100644 index 0000000..206a74b --- /dev/null +++ b/go.mod @@ -0,0 +1,20 @@ +module code.rocketnine.space/tslocum/doctorlectro + +go 1.18 + +require ( + code.rocketnine.space/tslocum/gohan v1.0.0 + github.com/hajimehoshi/ebiten/v2 v2.3.4 +) + +require ( + github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220516021902-eb3e265c7661 // indirect + github.com/gofrs/flock v0.8.1 // indirect + github.com/jezek/xgb v1.0.1 // indirect + github.com/lafriks/go-tiled v0.7.0 // indirect + golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect + golang.org/x/image v0.0.0-20220601225756-64ec528b34cd // indirect + golang.org/x/mobile v0.0.0-20220518205345-8578da9835fd // indirect + golang.org/x/sync v0.0.0-20220601150217-0de741cfad7f // indirect + golang.org/x/sys v0.0.0-20220610221304-9f5ed59c137d // indirect +) diff --git a/go.sum b/go.sum new file mode 100644 index 0000000..ed39a23 --- /dev/null +++ b/go.sum @@ -0,0 +1,97 @@ +code.rocketnine.space/tslocum/gohan v1.0.0 h1:WBcJq7nVfmr1EB8bew6xWlB5Q1714yWJ3a9/q6aBBrY= +code.rocketnine.space/tslocum/gohan v1.0.0/go.mod h1:12yOt5Ygl/RVwnnZSVZRuS1W6gCaHJgezcvg8+THk10= +github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo= +github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38= +github.com/disintegration/imaging v1.6.2/go.mod h1:44/5580QXChDfwIclfc/PCwrr44amcmDAg8hxG0Ewe4= +github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220320163800-277f93cfa958/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8= +github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220516021902-eb3e265c7661 h1:1bpooddSK2996NWM/1TW59cchQOm9MkoV9DkhSJH1BI= +github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220516021902-eb3e265c7661/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8= +github.com/gofrs/flock v0.8.1 h1:+gYjHKf32LDeiEEFhQaotPbLuUXjY5ZqxKgXy7n59aw= +github.com/gofrs/flock 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h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM= diff --git a/goreleaser.yml b/goreleaser.yml new file mode 100644 index 0000000..e46fbe7 --- /dev/null +++ b/goreleaser.yml @@ -0,0 +1,29 @@ +project_name: doctorlectro + +builds: + - + id: doctorlectro + goos: + - js + - linux + - windows + goarch: + - amd64 + - wasm +archives: + - + id: doctorlectro + builds: + - doctorlectro + replacements: + 386: i386 + format_overrides: + - goos: js + format: zip + - goos: windows + format: zip + files: + - ./*.md + - LICENSE +checksum: + name_template: 'checksums.txt' diff --git a/level/level.go b/level/level.go new file mode 100644 index 0000000..7108103 --- /dev/null +++ b/level/level.go @@ -0,0 +1,156 @@ +package level + +import ( + "image" + "log" + "path/filepath" + + "code.rocketnine.space/tslocum/doctorlectro/asset" + "code.rocketnine.space/tslocum/doctorlectro/component" + "code.rocketnine.space/tslocum/doctorlectro/world" + "code.rocketnine.space/tslocum/gohan" + "github.com/hajimehoshi/ebiten/v2" + "github.com/lafriks/go-tiled" +) + +// TODO load player spawn coordinates from map + +func LoadMap() { + filePath := "map/map.tmx" + + // Parse .tmx file. + m, err := tiled.LoadFile(filePath, tiled.WithFileSystem(asset.FS)) + if err != nil { + log.Fatalf("error parsing world: %+v", err) + } + + // Load tileset. + + tileset := m.Tilesets[0] + + imgPath := filepath.Join("image/robot-tileset", tileset.Image.Source) + f, err := asset.FS.Open(filepath.FromSlash(imgPath)) + if err != nil { + panic(err) + } + defer f.Close() + + img, _, err := image.Decode(f) + if err != nil { + panic(err) + } + tilesetImg := ebiten.NewImageFromImage(img) + + // Load tiles. + + for i := uint32(0); i < uint32(tileset.TileCount); i++ { + rect := tileset.GetTileRect(i) + world.TileImages[i+tileset.FirstGID] = tilesetImg.SubImage(rect).(*ebiten.Image) + } + + createTileEntity := func(t *tiled.LayerTile, x int, y int) gohan.Entity { + tileX, tileY := TileToGameCoords(x, y) + + mapTile := gohan.NewEntity() + mapTile.AddComponent(&component.Position{ + X: tileX, + Y: tileY, + }) + + sprite := &component.Sprite{ + Image: world.TileImages[t.Tileset.FirstGID+t.ID], + HorizontalFlip: t.HorizontalFlip, + VerticalFlip: t.VerticalFlip, + DiagonalFlip: t.DiagonalFlip, + } + mapTile.AddComponent(sprite) + + return mapTile + } + + metalTiles := make([][]bool, m.Height) + for y := range metalTiles { + metalTiles[y] = make([]bool, m.Width) + } + + var t *tiled.LayerTile + for _, layer := range m.Layers { + for y := 0; y < m.Height; y++ { + for x := 0; x < m.Width; x++ { + t = layer.Tiles[y*m.Width+x] + if t == nil || t.Nil { + continue // No tile at this position. + } + + tileImg := world.TileImages[t.Tileset.FirstGID+t.ID] + if tileImg == nil { + continue + } + createTileEntity(t, x, y) + + //TODO if metal tile + metalTiles[y][x] = true + } + } + } + + // Load ObjectGroups. + + var objects []*tiled.ObjectGroup + var loadObjects func(grp *tiled.Group) + loadObjects = func(grp *tiled.Group) { + for _, subGrp := range grp.Groups { + loadObjects(subGrp) + } + for _, objGrp := range grp.ObjectGroups { + objects = append(objects, objGrp) + } + } + for _, grp := range m.Groups { + loadObjects(grp) + } + for _, objGrp := range m.ObjectGroups { + objects = append(objects, objGrp) + } + + world.Map = m + world.ObjectGroups = objects + + for _, grp := range world.ObjectGroups { + if grp.Name == "TRIGGERS" { + for _, obj := range grp.Objects { + if obj.Name == "PLAYERSPAWN" { + world.SpawnX, world.SpawnY = obj.X, obj.Y + } + } + } else if grp.Name == "HAZARDS" { + /*for _, obj := range grp.Objects { + r := ObjectToRect(obj) + r.Min.Y += 32 + r.Max.Y += 32 + World.HazardRects = append(World.HazardRects, r) + }*/ + } + } + + // Add metal collision rects. + for y := range metalTiles { + for x, filled := range metalTiles[y] { + if filled { + r := image.Rect(x*world.TileSize, y*world.TileSize, (x+1)*world.TileSize-1, (y+1)*world.TileSize-1) + world.MetalRects = append(world.MetalRects, r) + } + } + } +} + +func ObjectToRect(o *tiled.Object) image.Rectangle { + x, y, w, h := int(o.X), int(o.Y), int(o.Width), int(o.Height) + y -= 16 + return image.Rect(x, y, x+w, y+h) +} + +func TileToGameCoords(x, y int) (float64, float64) { + //return float64(x) * 32, float64(g.currentMap.Height*32) - float64(y)*32 - 32 + return float64(x) * 16, float64(y) * 16 +} diff --git a/main.go b/main.go new file mode 100644 index 0000000..d6e1c76 --- /dev/null +++ b/main.go @@ -0,0 +1,45 @@ +package main + +import ( + "log" + "os" + "os/signal" + "syscall" + + "code.rocketnine.space/tslocum/doctorlectro/game" + "code.rocketnine.space/tslocum/doctorlectro/world" + "github.com/hajimehoshi/ebiten/v2" +) + +func main() { + ebiten.SetWindowTitle("Doctor Lectro") + ebiten.SetWindowResizable(true) + ebiten.SetWindowSize(world.ScreenWidth, world.ScreenHeight) + ebiten.SetMaxTPS(144) + ebiten.SetRunnableOnUnfocused(true) // Note - this currently does nothing in ebiten + ebiten.SetWindowClosingHandled(true) + ebiten.SetFPSMode(ebiten.FPSModeVsyncOn) + ebiten.SetCursorMode(ebiten.CursorModeHidden) + + g, err := game.NewGame() + if err != nil { + log.Fatal(err) + } + + parseFlags() + + sigc := make(chan os.Signal, 1) + signal.Notify(sigc, + syscall.SIGINT, + syscall.SIGTERM) + go func() { + <-sigc + + g.Exit() + }() + + err = ebiten.RunGame(g) + if err != nil { + log.Fatal(err) + } +} diff --git a/system/input_move.go b/system/input_move.go new file mode 100644 index 0000000..d3fcf6e --- /dev/null +++ b/system/input_move.go @@ -0,0 +1,105 @@ +package system + +import ( + "os" + + "code.rocketnine.space/tslocum/doctorlectro/component" + "code.rocketnine.space/tslocum/doctorlectro/world" + "code.rocketnine.space/tslocum/gohan" + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/inpututil" +) + +const ( + moveSpeed = 0.02 + maxMoveSpeed = 1.0 +) + +type playerMoveSystem struct { + Position *component.Position + Velocity *component.Velocity + Sprite *component.Sprite + Player *component.Player +} + +func NewPlayerMoveSystem() *playerMoveSystem { + return &playerMoveSystem{} +} + +func (s *playerMoveSystem) Update(e gohan.Entity) error { + if ebiten.IsKeyPressed(ebiten.KeyEscape) && !world.DisableEsc { + os.Exit(0) + return nil + } + + if ebiten.IsKeyPressed(ebiten.KeyControl) && inpututil.IsKeyJustPressed(ebiten.KeyV) { + v := 1 + if ebiten.IsKeyPressed(ebiten.KeyShift) { + v = 2 + } + if world.Debug == v { + world.Debug = 0 + } else { + world.Debug = v + } + return nil + } + + if !world.GameStarted { + if ebiten.IsKeyPressed(ebiten.KeyEnter) || ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) { + world.StartGame() + } + return nil + } + + /*if inpututil.IsKeyJustPressed(ebiten.KeyM) { + if asset.SoundLevelMusic.IsPlaying() { + asset.SoundLevelMusic.Pause() + } else { + asset.SoundLevelMusic.Play() + } + }*/ + + if world.GameOver { + if inpututil.IsKeyJustPressed(ebiten.KeyEnter) { + world.ResetGame = true + } + return nil + } + + pressLeft := ebiten.IsKeyPressed(ebiten.KeyLeft) || ebiten.IsKeyPressed(ebiten.KeyA) + pressRight := ebiten.IsKeyPressed(ebiten.KeyRight) || ebiten.IsKeyPressed(ebiten.KeyD) + pressUp := ebiten.IsKeyPressed(ebiten.KeyUp) || ebiten.IsKeyPressed(ebiten.KeyW) + pressDown := ebiten.IsKeyPressed(ebiten.KeyDown) || ebiten.IsKeyPressed(ebiten.KeyS) + + if (pressLeft && !pressRight) || + (pressRight && !pressLeft) { + if pressLeft { + if s.Velocity.X > -maxMoveSpeed { + s.Velocity.X += -moveSpeed + } + world.LastWalkDirL = true + } else if pressRight { + if s.Velocity.X < maxMoveSpeed { + s.Velocity.X += moveSpeed + } + world.LastWalkDirL = false + } + } + + if (pressUp && !pressDown) || + (pressDown && !pressUp) { + if pressUp && world.Clinging { + s.Velocity.Y += -moveSpeed + world.LastWalkDirU = true + } else if pressDown && world.Clinging { + s.Velocity.Y += moveSpeed + world.LastWalkDirU = false + } + } + return nil +} + +func (s *playerMoveSystem) Draw(_ gohan.Entity, _ *ebiten.Image) error { + return gohan.ErrUnregister +} diff --git a/system/movement.go b/system/movement.go new file mode 100644 index 0000000..e2383a2 --- /dev/null +++ b/system/movement.go @@ -0,0 +1,235 @@ +package system + +import ( + "image" + "log" + + "code.rocketnine.space/tslocum/doctorlectro/asset" + + "code.rocketnine.space/tslocum/doctorlectro/component" + "code.rocketnine.space/tslocum/doctorlectro/world" + "code.rocketnine.space/tslocum/gohan" + "github.com/hajimehoshi/ebiten/v2" +) + +type MovementSystem struct { + Position *component.Position + Velocity *component.Velocity + + Sprite *component.Sprite `gohan:"?"` +} + +func NewMovementSystem() *MovementSystem { + return &MovementSystem{} +} + +func (s *MovementSystem) Update(e gohan.Entity) error { + if !world.GameStarted { + return nil + } + + if world.GameOver && e == world.Player { + return nil + } + + s.handleLevelCollisions(e) + s.handleScreenCollisions(e) + return nil +} + +func (s *MovementSystem) levelCoordinatesToScreen(x, y float64) (float64, float64) { + return x - world.CamX, y - world.CamY +} + +func (_ *MovementSystem) Draw(_ gohan.Entity, _ *ebiten.Image) error { + return gohan.ErrUnregister +} + +// handleLevelCollisions handles collisions between the player and the level. +func (s *MovementSystem) handleLevelCollisions(e gohan.Entity) { + position := s.Position + velocity := s.Velocity + + vx, vy := velocity.X, velocity.Y + if e == world.Player && world.Debug != 0 && ebiten.IsKeyPressed(ebiten.KeyShift) { + vx, vy = vx*2, vy*2 + } + + const gravityCollisionCheck = 0.1 + + newX, newY := position.X+vx, position.Y+vy + playerRectX := image.Rect(int(newX), int(position.Y), int(newX+world.PlayerWidth), int(position.Y+world.PlayerHeight)) + playerRectY := image.Rect(int(position.X), int(newY), int(position.X+world.PlayerWidth), int(newY+world.PlayerHeight)) + playerRectXY := image.Rect(int(newX), int(newY), int(newX+world.PlayerWidth), int(newY+world.PlayerHeight)) + playerRectG := image.Rect(int(position.X), int(position.Y+gravityCollisionCheck), int(position.X+world.PlayerWidth), int(position.Y+gravityCollisionCheck+world.PlayerHeight)) + + var ( + collideX bool + collideY bool + collideXY bool + collideG bool + ) + for i := range world.MetalRects { + if !collideX && world.MetalRects[i].Overlaps(playerRectX) { + collideX = true + } + if !collideY && world.MetalRects[i].Overlaps(playerRectY) { + collideY = true + } + if !collideXY && world.MetalRects[i].Overlaps(playerRectXY) { + collideXY = true + } + if !collideG && world.MetalRects[i].Overlaps(playerRectG) { + collideG = true + } + } + if collideXY || collideX || collideY { + if collideY { + if !collideX { + position.X = position.X + vx + } else { + s.Velocity.X = 0 + } + s.Velocity.Y = 0 + } else if collideX { + if !collideY { + position.Y = position.Y + vy + } else { + s.Velocity.Y = 0 + } + s.Velocity.X = 0 + } else { + s.Velocity.X = 0 + s.Velocity.Y = 0 + } + } else { + position.X, position.Y = position.X+vx, position.Y+vy + } + + world.MagnetActive = ebiten.IsKeyPressed(ebiten.KeySpace) + + gravityX, gravityY := 0.0, 0.01 + + // Magnetize against nearest wall. + var clinging bool + if world.MagnetActive && !collideG { + wallThreshold := 16.0 + + playerRectL := image.Rect(int(position.X-wallThreshold), int(position.Y), int(position.X-wallThreshold+world.PlayerWidth), int(position.Y+world.PlayerHeight)) + playerRectR := image.Rect(int(position.X+wallThreshold), int(position.Y), int(position.X+wallThreshold+world.PlayerWidth), int(position.Y+world.PlayerHeight)) + + var ( + collideL bool + collideR bool + ) + for i := range world.MetalRects { + if !collideL && world.MetalRects[i].Overlaps(playerRectL) { + collideL = true + } + if !collideR && world.MetalRects[i].Overlaps(playerRectR) { + collideR = true + } + } + if collideL || collideR { + log.Println("ground collision", collideG) + log.Println("cling", velocity.Y) + + clinging = true + + if collideL { + gravityX, gravityY = -0.01, 0.00 + } else { + gravityX, gravityY = 0.01, 0.00 + } + } + } + + const dampen = 40 + + world.Clinging = clinging + if clinging || true { + if s.Velocity.Y < 0 { + s.Velocity.Y -= s.Velocity.Y / dampen + } else if s.Velocity.Y > 0 { + s.Velocity.Y -= s.Velocity.Y / dampen + } + } + + if s.Velocity.X < 0 { + s.Velocity.X -= s.Velocity.X / dampen + } else if s.Velocity.X > 0 { + s.Velocity.X -= s.Velocity.X / dampen + } + + // Apply gravity. + const maxSpeed = 8.0 + s.Velocity.X, s.Velocity.Y = s.Velocity.X+gravityX, s.Velocity.Y+gravityY + if s.Velocity.X < -maxSpeed { + s.Velocity.X = -maxSpeed + } else if s.Velocity.X > maxSpeed { + s.Velocity.X = maxSpeed + } + if s.Velocity.Y < -maxSpeed { + s.Velocity.Y = -maxSpeed + } else if s.Velocity.Y > maxSpeed { + s.Velocity.Y = maxSpeed + } + + // Update player sprite. + s.Sprite.HorizontalFlip = world.LastWalkDirL + s.Sprite.VerticalFlip = false + + offsetY := -12.0 + + idleFrames := asset.PlayerIdleFrames + walkFrames := asset.PlayerWalkFrames + if gravityX < 0 { + idleFrames = asset.PlayerIdleFramesRot90 + walkFrames = asset.PlayerWalkFramesRot90 + s.Sprite.VerticalFlip = world.LastWalkDirU + s.Sprite.HorizontalFlip = false + + offsetY = 0 + } else if gravityX > 0 { + idleFrames = asset.PlayerIdleFramesRot90 + walkFrames = asset.PlayerWalkFramesRot90 + s.Sprite.VerticalFlip = world.LastWalkDirU + s.Sprite.HorizontalFlip = true + + offsetY = 0 + } + + s.Sprite.OffsetY = offsetY + + const walkThreshold = 0.04 + walking := s.Velocity.X < -walkThreshold || s.Velocity.X > walkThreshold || s.Velocity.Y < -walkThreshold || s.Velocity.Y > walkThreshold + if walking { + s.Sprite.Frames = walkFrames + } else { + s.Sprite.Frames = idleFrames + } +} + +// handleScreenCollisions forces the player to remain within the screen bounds. +func (s *MovementSystem) handleScreenCollisions(e gohan.Entity) { + if e != world.Player { + return + } + position := s.Position + + screenX, screenY := s.levelCoordinatesToScreen(position.X, position.Y) + if screenX < 0 { + diff := screenX + position.X -= diff + } else if screenX > float64(world.ScreenWidth)-world.PlayerWidth { + diff := float64(world.ScreenWidth) - world.PlayerWidth - screenX + position.X += diff + } + if screenY < 0 { + diff := screenY + position.Y -= diff + } else if screenY > float64(world.ScreenHeight)-world.PlayerHeight { + diff := float64(world.ScreenHeight) - world.PlayerHeight - screenY + position.Y += diff + } +} diff --git a/system/render.go b/system/render.go new file mode 100644 index 0000000..97d97b9 --- /dev/null +++ b/system/render.go @@ -0,0 +1,126 @@ +package system + +import ( + _ "image/png" + "time" + + "code.rocketnine.space/tslocum/doctorlectro/component" + "code.rocketnine.space/tslocum/doctorlectro/world" + "code.rocketnine.space/tslocum/gohan" + "github.com/hajimehoshi/ebiten/v2" +) + +const ( + TileWidth = 16 +) + +type RenderSystem struct { + Position *component.Position + Sprite *component.Sprite + + img *ebiten.Image `gohan:"-"` + op *ebiten.DrawImageOptions `gohan:"-"` + + camScale float64 `gohan:"-"` + + renderer gohan.Entity `gohan:"-"` +} + +func NewRenderSystem() *RenderSystem { + s := &RenderSystem{ + renderer: gohan.NewEntity(), + img: ebiten.NewImage(320, 100), + op: &ebiten.DrawImageOptions{}, + camScale: 1, + } + + return s +} + +func (s *RenderSystem) Update(_ gohan.Entity) error { + return gohan.ErrUnregister +} + +func (s *RenderSystem) levelCoordinatesToScreen(x, y float64) (float64, float64) { + px, py := world.CamX, world.CamY + py *= -1 + return (x - px) * s.camScale, (y + py) * s.camScale +} + +// renderSprite renders a sprite on the screen. +func (s *RenderSystem) renderSprite(x float64, y float64, offsetx float64, offsety float64, angle float64, geoScale float64, colorScale float64, alpha float64, hFlip bool, vFlip bool, sprite *ebiten.Image, target *ebiten.Image) int { + if alpha < .01 || colorScale < .01 { + return 0 + } + + // Skip drawing off-screen tiles. + drawX, drawY := s.levelCoordinatesToScreen(x, y) + const padding = TileWidth * 4 + width, height := float64(TileWidth), float64(TileWidth) + left := drawX + right := drawX + width + top := drawY + bottom := drawY + height + if (left < -padding || left > float64(world.ScreenWidth)+padding) || (top < -padding || top > float64(world.ScreenHeight)+padding) || + (right < -padding || right > float64(world.ScreenWidth)+padding) || (bottom < -padding || bottom > float64(world.ScreenHeight)+padding) { + return 0 + } + + s.op.GeoM.Reset() + + if hFlip { + s.op.GeoM.Scale(-1, 1) + s.op.GeoM.Translate(TileWidth, 0) + } + if vFlip { + s.op.GeoM.Scale(1, -1) + s.op.GeoM.Translate(0, TileWidth) + } + + s.op.GeoM.Scale(geoScale, geoScale) + // Rotate + s.op.GeoM.Translate(offsetx, offsety) + s.op.GeoM.Rotate(angle) + // Move to current isometric position. + s.op.GeoM.Translate(x, y) + // Translate camera position. + s.op.GeoM.Translate(-world.CamX, -world.CamY) + // Zoom. + s.op.GeoM.Scale(s.camScale, s.camScale) + // Center. + //s.op.GeoM.Translate(float64(s.ScreenW/2.0), float64(s.ScreenH/2.0)) + + s.op.ColorM.Scale(colorScale, colorScale, colorScale, alpha) + + target.DrawImage(sprite, s.op) + + s.op.ColorM.Reset() + + return 1 +} + +func (s *RenderSystem) Draw(e gohan.Entity, screen *ebiten.Image) error { + if !world.GameStarted { + return nil + } + + position := s.Position + sprite := s.Sprite + + if sprite.NumFrames > 0 && time.Since(sprite.LastFrame) > sprite.FrameTime && (sprite.FrameTime != 0 || sprite.Image == nil) { + sprite.Frame++ + if sprite.Frame >= sprite.NumFrames { + sprite.Frame = 0 + } + sprite.Image = sprite.Frames[sprite.Frame] + sprite.LastFrame = time.Now() + } + + colorScale := 1.0 + if sprite.OverrideColorScale { + colorScale = sprite.ColorScale + } + + s.renderSprite(position.X, position.Y, sprite.OffsetX, sprite.OffsetY, sprite.Angle, 1.0, colorScale, 1.0, sprite.HorizontalFlip, sprite.VerticalFlip, sprite.Image, screen) + return nil +} diff --git a/system/renderdebug.go b/system/renderdebug.go new file mode 100644 index 0000000..0075ac8 --- /dev/null +++ b/system/renderdebug.go @@ -0,0 +1,49 @@ +package system + +import ( + "fmt" + "image/color" + _ "image/png" + + "code.rocketnine.space/tslocum/doctorlectro/component" + "code.rocketnine.space/tslocum/doctorlectro/world" + "code.rocketnine.space/tslocum/gohan" + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/ebitenutil" +) + +type RenderDebugTextSystem struct { + Position *component.Position + Velocity *component.Velocity + Player *component.Player + + op *ebiten.DrawImageOptions + debugImg *ebiten.Image +} + +func NewRenderDebugTextSystem() *RenderDebugTextSystem { + s := &RenderDebugTextSystem{ + op: &ebiten.DrawImageOptions{}, + debugImg: ebiten.NewImage(94, 114), + } + + return s +} + +func (s *RenderDebugTextSystem) Update(_ gohan.Entity) error { + return gohan.ErrUnregister +} + +func (s *RenderDebugTextSystem) Draw(e gohan.Entity, screen *ebiten.Image) error { + if world.Debug <= 0 { + return nil + } + + position := s.Position + velocity := s.Velocity + + s.debugImg.Fill(color.RGBA{0, 0, 0, 80}) + ebitenutil.DebugPrint(s.debugImg, fmt.Sprintf("POS %.0f,%.0f\nVEL %.2f,%.2f\nENT %d\nUPD %d\nDRA %d\nTPS %0.0f\nFPS %0.0f", position.X, position.Y, velocity.X, velocity.Y, gohan.CurrentEntities(), gohan.CurrentUpdates(), gohan.CurrentDraws(), ebiten.CurrentTPS(), ebiten.CurrentFPS())) + screen.DrawImage(s.debugImg, nil) + return nil +} diff --git a/world/world.go b/world/world.go new file mode 100644 index 0000000..83381b8 --- /dev/null +++ b/world/world.go @@ -0,0 +1,78 @@ +package world + +import ( + "image" + "log" + + "code.rocketnine.space/tslocum/doctorlectro/component" + "code.rocketnine.space/tslocum/gohan" + "github.com/hajimehoshi/ebiten/v2" + "github.com/lafriks/go-tiled" +) + +const ( + ScreenWidth = 960 + ScreenHeight = 540 +) + +const TileSize = 16 + +const ( + PlayerWidth = 15.0 + PlayerHeight = 15.0 +) + +var ( + Debug int + + // DisableEsc is set to true when the escape key should not exit the game. + // This is used on WASM builds, where users exit the game by closing the tab. + DisableEsc bool + + // GameStarted is set to true when the intro screens and cutscenes have ended, + // and gameplay has started. + GameStarted bool + + // GodMode is set to true when the player is invulnerable. This is only + // available to users as a commandline flag. + GodMode bool + + Map *tiled.Map + + TileImages = make(map[uint32]*ebiten.Image) + + ObjectGroups []*tiled.ObjectGroup + + GameOver bool + + ResetGame bool + + Player gohan.Entity + + CamX, CamY = 16.0, 16.0 + + SpawnX, SpawnY float64 + + MetalRects []image.Rectangle + + MagnetActive bool + + Clinging bool + + LastWalkDirL, LastWalkDirU bool +) + +func StartGame() { + if GameStarted { + return + } + + GameStarted = true + + Player.With(func(position *component.Position) { + position.X, position.Y = SpawnX, SpawnY + }) + log.Println(SpawnX, SpawnY) + + // TODO skip intro cutscenes +}