diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
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+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
index fbcd679..983fb34 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,16 @@
[FIBS](https://fibs.com) (online backgammon) client library
-**Currently in pre-alpha state. Here be dragons.**
+## Features
+
+- `Client` provides methods for connecting to FIBS and manages interactions
+- `Board` provides methods for retrieving the current game state and playing the game
+- Watch backgammon TV (spectate live matches continuously)
+
+## Applications
+
+- [Boxcars](https://code.rocketnine.space/tslocum/boxcars), a FIBS client with a graphical user interface
+- [bgammon](https://code.rocketnine.space/tslocum/bgammon), a FIBS client with a terminal user interface
## Documentation
diff --git a/board.go b/board.go
index a82bfeb..654c928 100644
--- a/board.go
+++ b/board.go
@@ -10,8 +10,6 @@ import (
"sync"
)
-// TODO Add PlayerName, etc
-
const (
BoxDrawingsLightVertical = '|'
)
@@ -23,6 +21,11 @@ const (
StateBoardSpace0
)
+const (
+ StatePlayerName = iota
+ StateOpponentName
+)
+
const (
StateTurn = 29 + iota
StatePlayerDice1
@@ -75,14 +78,11 @@ type Board struct {
from map[int]int
to map[int]int
- playerDice [2]int
- opponentDice [2]int
-
selected [2]int
premove [][2]int
- premovefrom map[int]int
- premoveto map[int]int
+ Premovefrom map[int]int
+ Premoveto map[int]int
dragFromX int
dragFromY int
@@ -115,6 +115,10 @@ func NewBoard(client *Client) *Board {
}
// TODO refactor
+func (b *Board) GetStringState() []string {
+ return b.s
+}
+
func (b *Board) GetIntState() []int {
return b.v
}
@@ -126,7 +130,7 @@ func (b *Board) resetSelection() {
func (b *Board) autoSendMoves() {
movable := 2
- if b.playerDice[0] > 0 && b.playerDice[0] == b.playerDice[1] {
+ if b.v[StatePlayerDice1] > 0 && b.v[StatePlayerDice1] == b.v[StatePlayerDice2] {
movable = 4
}
if b.v[StateMovablePieces] > 0 {
@@ -139,9 +143,9 @@ func (b *Board) autoSendMoves() {
abs *= -1
direction = -1
}
- if b.playerDice[0] == b.playerDice[1] {
+ if b.v[StatePlayerDice1] == b.v[StatePlayerDice2] {
for expandDoubles := 4; expandDoubles >= 2; expandDoubles-- {
- if abs != b.playerDice[0]*expandDoubles {
+ if abs != b.v[StatePlayerDice1]*expandDoubles {
continue
}
@@ -149,7 +153,7 @@ func (b *Board) autoSendMoves() {
b.premove = nil
for i := 1; i <= expandDoubles; i++ {
- b.premove = append(b.premove, [2]int{from + ((b.playerDice[0]*i - 1) * direction), from + ((b.playerDice[0] * i) * direction)})
+ b.premove = append(b.premove, [2]int{from + ((b.v[StatePlayerDice1]*i - 1) * direction), from + ((b.v[StatePlayerDice1] * i) * direction)})
}
break
}
@@ -201,10 +205,10 @@ func (b *Board) GetState() string {
func (b *Board) SetState(state string) {
b.Lock()
- lastTurn := 0
+ /*lastTurn := 0
if len(b.v) > 0 {
lastTurn = b.v[StateTurn]
- }
+ }*/
b.s = strings.Split(state, ":")
@@ -217,20 +221,21 @@ func (b *Board) SetState(state string) {
}
}
- if b.v[StateTurn] != lastTurn {
+ /*if b.v[StateTurn] != lastTurn {
if lastTurn == b.v[StatePlayerColor] {
b.playerDice = [2]int{0, 0}
} else {
b.opponentDice = [2]int{0, 0}
}
- }
+ }*/ // TODO disabled
- if b.v[StatePlayerDice1] > 0 {
+ // TODO only overwrite dice when player names change
+ /*if b.v[StatePlayerDice1] > 0 {
b.playerDice = [2]int{b.v[StatePlayerDice1], b.v[StatePlayerDice2]}
}
if b.v[StateOpponentDice1] > 0 {
b.opponentDice = [2]int{b.v[StateOpponentDice1], b.v[StateOpponentDice2]}
- }
+ }*/
b.Unlock()
b.Draw()
@@ -340,7 +345,7 @@ func (b *Board) renderSpace(index int, spaceValue int) []byte {
// Highlight legal moves
highlightSpace := b.validMove(b.selected[0], index)
highlightSpace = false // TODO Make configurable, disable by default
- //+(b.playerDice[0]*b.v[StatePlayerColor]) ||b.selected[0] == index+(b.playerDice[1]*b.v[StatePlayerColor])) && b.selected[1] > 0
+ //+(b.v[StatePlayerDice1]*b.v[StatePlayerColor]) ||b.selected[0] == index+(b.v[StatePlayerDice2]*b.v[StatePlayerColor])) && b.selected[1] > 0
if b.selected[1] > 0 && highlightSpace && index != 25 && index != 0 {
foregroundColor = "black"
backgroundColor = "yellow"
@@ -354,7 +359,7 @@ func (b *Board) renderSpace(index int, spaceValue int) []byte {
rightArrowFrom := (b.v[StateDirection] == b.movesColor) == (index > 12)
if b.selected[0] == index && b.selected[1] > 0 && spaceValue <= abs && spaceValue > abs-b.selected[1] {
r = []byte("*")
- } else if b.premovefrom[index] > 0 && spaceValue > (abs+b.premoveto[index])-b.premovefrom[index] && spaceValue <= abs+b.premoveto[index] {
+ } else if b.Premovefrom[index] > 0 && spaceValue > (abs+b.Premoveto[index])-b.Premovefrom[index] && spaceValue <= abs+b.Premoveto[index] {
if index == 25-b.playerBarSpace() {
r = []byte("▾")
} else if index == b.playerBarSpace() {
@@ -365,7 +370,7 @@ func (b *Board) renderSpace(index int, spaceValue int) []byte {
r = []byte("◂")
}
foregroundColor = "yellow"
- } else if b.premoveto[index] > 0 && spaceValue > abs && spaceValue <= abs+(b.premoveto[index]) {
+ } else if b.Premoveto[index] > 0 && spaceValue > abs && spaceValue <= abs+(b.Premoveto[index]) {
r = []byte(playerColor)
foregroundColor = "yellow"
} else if b.from[index] > 0 && spaceValue > abs && spaceValue <= abs+b.from[index] {
@@ -400,17 +405,22 @@ func (b *Board) ResetMoves() {
func (b *Board) ResetPreMoves() {
b.premove = nil
- b.premovefrom = make(map[int]int)
- b.premoveto = make(map[int]int)
+ b.Premovefrom = make(map[int]int)
+ b.Premoveto = make(map[int]int)
}
-func (b *Board) allPlayerPiecesInHomeBoard() bool {
+func (b *Board) homeBoardSpaces() (int, int) {
homeBoardStart := 1
homeBoardEnd := 6
- if b.v[StateDirection] == -1 {
+ if (b.v[StateDirection] == -1) == (b.v[StatePlayerColor] == -1) {
homeBoardStart = 19
homeBoardEnd = 24
}
+ return homeBoardStart, homeBoardEnd
+}
+
+func (b *Board) allPlayerPiecesInHomeBoard() bool {
+ homeBoardStart, homeBoardEnd := b.homeBoardSpaces()
hasPlayerPiece := func(index int) bool {
if index < 0 || index > 25 {
return false
@@ -450,21 +460,21 @@ func (b *Board) GetValidMoves(from int) []int {
b.validMoves[from] = validMoves
}()
- if b.v[StateTurn] != b.v[StatePlayerColor] || b.playerDice[0] == 0 || b.playerDice[1] == 0 {
+ if b.v[StateTurn] != b.v[StatePlayerColor] || b.v[StatePlayerDice1] == 0 || b.v[StatePlayerDice2] == 0 {
return validMoves
}
// TODO consider opponent blocking midway In full move
trySpaces := [][]int{
- {b.playerDice[0]},
- {b.playerDice[1]},
- {b.playerDice[0], b.playerDice[1]},
- {b.playerDice[1], b.playerDice[0]},
+ {b.v[StatePlayerDice1]},
+ {b.v[StatePlayerDice2]},
+ {b.v[StatePlayerDice1], b.v[StatePlayerDice2]},
+ {b.v[StatePlayerDice2], b.v[StatePlayerDice1]},
}
- if b.playerDice[0] == b.playerDice[1] {
+ if b.v[StatePlayerDice1] == b.v[StatePlayerDice2] {
trySpaces = append(trySpaces,
- []int{b.playerDice[0], b.playerDice[0], b.playerDice[0]},
- []int{b.playerDice[0], b.playerDice[0], b.playerDice[0], b.playerDice[0]})
+ []int{b.v[StatePlayerDice1], b.v[StatePlayerDice1], b.v[StatePlayerDice1]},
+ []int{b.v[StatePlayerDice1], b.v[StatePlayerDice1], b.v[StatePlayerDice1], b.v[StatePlayerDice1]})
}
if b.allPlayerPiecesInHomeBoard() {
@@ -473,7 +483,7 @@ func (b *Board) GetValidMoves(from int) []int {
if spacesHome < 0 {
spacesHome *= -1
}
- if spacesHome <= b.playerDice[0] || spacesHome <= b.playerDice[1] {
+ if spacesHome <= b.v[StatePlayerDice1] || spacesHome <= b.v[StatePlayerDice2] {
trySpaces = append(trySpaces, []int{spacesHome})
}
}
@@ -511,7 +521,7 @@ func (b *Board) playerHomeSpace() int {
}
func (b *Board) validMove(f int, t int) bool {
- if b.v[StateTurn] != b.v[StatePlayerColor] || b.playerDice[0] == 0 || b.playerDice[1] == 0 {
+ if b.v[StateTurn] != b.v[StatePlayerColor] || b.v[StatePlayerDice1] == 0 || b.v[StatePlayerDice2] == 0 {
return false
}
@@ -588,13 +598,19 @@ func (b *Board) SimplifyMoves() {
}
}
-func (b *Board) addPreMove(from int, to int) bool {
+func (b *Board) AddPreMove(from int, to int) bool {
+ // Allow bearing off when the player moves their own pieces on to the bar
+ if to == 0 || to == 25 {
+ to = b.playerHomeSpace()
+ }
if !b.validMove(from, to) {
return false
}
b.premove = append(b.premove, [2]int{from, to})
- b.premovefrom[from]++
- b.premoveto[to]++
+ b.Premovefrom[from]++
+ b.Premoveto[to]++
+
+ b.autoSendMoves()
return true
}
@@ -720,14 +736,14 @@ func (b *Board) Render() []byte {
}
t.Write([]byte("[-::-]"))
} else if i == 2 {
- if b.opponentDice[0] > 0 {
- t.Write([]byte(fmt.Sprintf(" [%s::%s]%d %d[-::-] ", opponentRollColor, opponentBold, b.opponentDice[0], b.opponentDice[1])))
+ if b.v[StateOpponentDice1] > 0 {
+ t.Write([]byte(fmt.Sprintf(" [%s::%s]%d %d[-::-] ", opponentRollColor, opponentBold, b.v[StateOpponentDice1], b.v[StateOpponentDice2])))
} else {
t.Write([]byte(fmt.Sprintf(" [%s]- -[-] ", opponentRollColor)))
}
} else if i == 8 {
- if b.playerDice[0] > 0 {
- t.Write([]byte(fmt.Sprintf(" [%s::%s]%d %d[-::-] ", playerRollColor, playerBold, b.playerDice[0], b.playerDice[1])))
+ if b.v[StatePlayerDice1] > 0 {
+ t.Write([]byte(fmt.Sprintf(" [%s::%s]%d %d[-::-] ", playerRollColor, playerBold, b.v[StatePlayerDice1], b.v[StatePlayerDice2])))
} else {
t.Write([]byte(fmt.Sprintf(" [%s]- -[-] ", playerRollColor)))
}
diff --git a/board_test.go b/board_test.go
index d48a630..16446e8 100644
--- a/board_test.go
+++ b/board_test.go
@@ -38,7 +38,7 @@ func TestBoard_GetValidMoves(t *testing.T) {
for _, c := range testCases {
c := c
t.Run(fmt.Sprintf("With-%d-%d-From-%s", c.roll[0], c.roll[1], fmt.Sprintf("%02d", c.from)), func(t *testing.T) {
- b.playerDice = c.roll
+ b.v[StatePlayerDice1], b.v[StatePlayerDice2] = c.roll[0], c.roll[1]
b.Draw()
validMoves := b.GetValidMoves(c.from)
diff --git a/client.go b/client.go
index 1b7c47b..46acf28 100644
--- a/client.go
+++ b/client.go
@@ -2,7 +2,9 @@ package fibs
import (
"bytes"
+ "context"
"fmt"
+ "io"
"log"
"math/rand"
"regexp"
@@ -14,6 +16,7 @@ import (
"github.com/reiver/go-telnet"
"golang.org/x/text/language"
"golang.org/x/text/message"
+ "nhooyr.io/websocket"
)
const debug = 1 // TODO
@@ -35,6 +38,8 @@ const (
whoInfoDataEmail
)
+var DefaultProxyAddress = ""
+
var (
TypeWelcome = []byte("1")
TypeOwnInfo = []byte("2")
@@ -101,9 +106,15 @@ type Client struct {
notified map[string]bool
- serverAddress string
+ serverAddress string
+ wsProxyAddress string // WebSocket->TCP proxy address
+
+ tcpConn io.Writer
+ wsConn *websocket.Conn
Board *Board
+
+ tvMode bool
}
func NewClient(serverAddress string, username string, password string) *Client {
@@ -112,7 +123,8 @@ func NewClient(serverAddress string, username string, password string) *Client {
Out: make(chan []byte, 100),
Event: make(chan interface{}, 100),
- serverAddress: serverAddress,
+ serverAddress: serverAddress,
+ wsProxyAddress: DefaultProxyAddress,
Username: username,
Password: password,
@@ -129,87 +141,7 @@ func NewClient(serverAddress string, username string, password string) *Client {
return c
}
-// CallTELNET is called when a connection is made with the server.
-func (c *Client) CallTELNET(ctx telnet.Context, w telnet.Writer, r telnet.Reader) {
- go func() {
- var b = &bytes.Buffer{}
- var buffer [1]byte // Seems like the length of the buffer needs to be small, otherwise will have to wait for buffer to fill up.
- p := buffer[:]
-
- var motd bool // Parse all messages as MOTD text until MsgEndMOTD
-
- for {
- // Read 1 byte.
- n, err := r.Read(p)
- if n <= 0 && nil == err {
- continue
- } else if n <= 0 && nil != err {
- if err.Error() != "EOF" {
- lf("** Disconnected: %s", err)
- } else {
- l("** Disconnected")
- }
- return
- }
-
- b.WriteByte(p[0])
-
- if p[0] == '\n' {
- buf := make([]byte, b.Len())
- copy(buf, b.Bytes())
-
- if debug > 0 {
- l("<- " + string(bytes.TrimSpace(buf)))
- }
-
- if c.loggedin {
- if !motd {
- buf = bytes.TrimSpace(buf)
- if len(buf) == 0 {
- b.Reset()
- continue
- }
- }
-
- if c.rawMode {
- c.In <- append([]byte("** "), buf...)
- b.Reset()
- continue
- }
-
- if bytes.HasPrefix(b.Bytes(), TypeMOTD) && !motd {
- motd = true
- c.motd = append(c.motd, buf[1:]...)
- b.Reset()
- continue
- } else if bytes.HasPrefix(b.Bytes(), TypeEndMOTD) && motd {
- motd = false
- c.motd = bytes.TrimSpace(c.motd)
- c.In <- append([]byte("3 "), c.motd...)
- b.Reset()
- continue
- } else if motd {
- c.motd = append(c.motd, buf...)
- b.Reset()
- continue
- }
-
- c.In <- buf
- }
- b.Reset()
- }
-
- if !c.loggedin {
- bt := strings.TrimSpace(b.String())
- if bt == "login:" {
- b.Reset()
- c.Out <- []byte(fmt.Sprintf("login bgammon 1008 %s %s", c.Username, c.Password))
- c.loggedin = true
- }
- }
- }
- }()
-
+func (c *Client) handleWrite() {
var buffer bytes.Buffer
var p []byte
@@ -221,6 +153,8 @@ func (c *Client) CallTELNET(ctx telnet.Context, w telnet.Writer, r telnet.Reader
quit := []byte("quit")
bye := []byte("bye")
watch := []byte("watch")
+ tv := []byte("tv")
+ reset := []byte("reset")
about := []byte("about")
show := []byte("show")
average := []byte("average")
@@ -231,6 +165,20 @@ func (c *Client) CallTELNET(ctx telnet.Context, w telnet.Writer, r telnet.Reader
if bytes.Equal(bytes.ToLower(b), watch) {
c.WatchRandomGame()
continue
+ } else if bytes.Equal(bytes.ToLower(b), tv) {
+ c.tvMode = !c.tvMode
+ if c.tvMode {
+ l("Now watching backgammon TV")
+ c.WatchRandomGame()
+ } else {
+ l("Stopped watching backgammon TV")
+ }
+ continue
+ } else if bytes.Equal(bytes.ToLower(b), reset) {
+ c.Board.ResetPreMoves()
+ c.Event <- &EventDraw{}
+ l("Reset pre-moves")
+ continue
} else if bytes.Equal(bytes.ToLower(b), who) {
for username := range c.who {
lf("%s", c.who[username])
@@ -244,10 +192,15 @@ func (c *Client) CallTELNET(ctx telnet.Context, w telnet.Writer, r telnet.Reader
c.rawMode = false
}()
} else if bytes.Equal(bytes.ToLower(b), boardstate) {
+ homeBoardStart, homeBoardEnd := c.Board.homeBoardSpaces()
+
lf("Board state: %s", c.Board.GetState())
lf("Player color: %d", c.Board.v[StatePlayerColor])
lf("Direction: %d", c.Board.v[StateDirection])
lf("Current turn: %d", c.Board.v[StateTurn])
+ lf("Player home spaces: %d-%d",
+ homeBoardStart, homeBoardEnd)
+ lf("Player can bear off: %t", c.Board.allPlayerPiecesInHomeBoard())
lf("Moves: %+v", c.Board.moves)
lf("Pre-moves: %+v", c.Board.premove)
continue
@@ -265,7 +218,16 @@ func (c *Client) CallTELNET(ctx telnet.Context, w telnet.Writer, r telnet.Reader
p = buffer.Bytes()
- n, err := oi.LongWrite(w, p)
+ if c.wsProxyAddress != "" {
+ err := c.wsConn.Write(context.Background(), websocket.MessageBinary, p)
+ if err != nil {
+ log.Fatalf("Transmission problem: %s", err)
+ }
+ buffer.Reset()
+ continue
+ }
+
+ n, err := oi.LongWrite(c.tcpConn, p)
if nil != err {
break
}
@@ -277,6 +239,94 @@ func (c *Client) CallTELNET(ctx telnet.Context, w telnet.Writer, r telnet.Reader
}
}
+func (c *Client) handleRead(r io.Reader) {
+ var b = &bytes.Buffer{}
+ var buffer [1]byte // Seems like the length of the buffer needs to be small, otherwise will have to wait for buffer to fill up.
+ p := buffer[:]
+
+ var motd bool // Parse all messages as MOTD text until MsgEndMOTD
+
+ for {
+ // Read 1 byte.
+ n, err := r.Read(p)
+ if n <= 0 && nil == err {
+ continue
+ } else if n <= 0 && nil != err {
+ if err.Error() != "EOF" {
+ lf("** Disconnected: %s", err)
+ } else {
+ l("** Disconnected")
+ }
+ return
+ }
+
+ b.WriteByte(p[0])
+
+ if p[0] == '\n' {
+ buf := make([]byte, b.Len())
+ copy(buf, b.Bytes())
+
+ if debug > 0 {
+ l("<- " + string(bytes.TrimSpace(buf)))
+ }
+
+ if c.loggedin {
+ if !motd {
+ buf = bytes.TrimSpace(buf)
+ if len(buf) == 0 {
+ b.Reset()
+ continue
+ }
+ }
+
+ if c.rawMode {
+ c.In <- append([]byte("** "), buf...)
+ b.Reset()
+ continue
+ }
+
+ if bytes.HasPrefix(b.Bytes(), TypeMOTD) && !motd {
+ motd = true
+ c.motd = append(c.motd, buf[1:]...)
+ b.Reset()
+ continue
+ } else if bytes.HasPrefix(b.Bytes(), TypeEndMOTD) && motd {
+ motd = false
+ c.motd = bytes.TrimSpace(c.motd)
+ c.In <- append([]byte("3 "), c.motd...)
+ b.Reset()
+ continue
+ } else if motd {
+ c.motd = append(c.motd, buf...)
+ b.Reset()
+ continue
+ }
+
+ c.In <- buf
+ }
+ b.Reset()
+ }
+
+ if !c.loggedin {
+ bt := strings.TrimSpace(b.String())
+ if bt == "login:" {
+ b.Reset()
+ c.Out <- []byte(fmt.Sprintf("login bgammon 1008 %s %s", c.Username, c.Password))
+ c.loggedin = true
+ }
+ }
+ }
+}
+
+// CallTELNET is called when a connection is made with the server.
+func (c *Client) CallTELNET(ctx telnet.Context, w telnet.Writer, r telnet.Reader) {
+ c.tcpConn = w
+
+ go c.handleRead(r)
+
+ c.handleWrite()
+}
+
func (c *Client) keepAlive() {
t := time.NewTicker(5 * time.Minute)
for range t.C {
@@ -394,11 +444,63 @@ func (c *Client) WatchRandomGame() {
c.Out <- []byte("watch " + option)
}
+func (c *Client) callWebSocket() {
+ ctx := context.Background()
+
+ var err error
+ c.wsConn, _, err = websocket.Dial(ctx, c.wsProxyAddress, nil)
+ if err != nil {
+ log.Fatal("dial error", err)
+ }
+ defer c.wsConn.Close(websocket.StatusInternalError, "the sky is falling")
+
+ //c.wsConn.Close(websocket.StatusNormalClosure, "")
+
+ r, w := io.Pipe()
+
+ go c.handleRead(r)
+
+ go func() {
+ for {
+ _, data, err := c.wsConn.Read(context.Background())
+ if err != nil {
+ if err.Error() != "EOF" {
+ lf("** Disconnected: %s", err)
+ } else {
+ l("** Disconnected")
+ }
+ }
+ w.Write(data)
+ }
+ }()
+
+ c.handleWrite()
+ /* TODO
+ err := conn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
+ if err != nil {
+ log.Println("write close:", err)
+ return nil
+ }
+ select {
+ case <-done:
+ case <-time.After(time.Second):
+ }*/
+}
+
func (c *Client) Connect() error {
- l(fmt.Sprintf("Connecting to %s...", c.serverAddress))
+ connectionType := "Telnet"
+ if c.wsProxyAddress != "" {
+ connectionType = fmt.Sprintf("WebSocket proxy (%s)", c.wsProxyAddress)
+ }
+ l(fmt.Sprintf("Connecting via %s to %s...", connectionType, c.serverAddress))
go c.keepAlive()
+ if c.wsProxyAddress != "" {
+ go c.callWebSocket()
+ return nil
+ }
+
err := telnet.DialToAndCall(c.serverAddress, c)
if err != nil {
lf("** Disconnected: %s", err)
@@ -415,6 +517,7 @@ func (c *Client) eventLoop() {
var dropsConnection = regexp.MustCompile(`^\w+ drops connection\.`)
var startMatchRegexp = regexp.MustCompile(`^\w+ and \w+ start a .*`)
var winsMatchRegexp = regexp.MustCompile(`^\w+ wins a [0-9]+ point match against .*`)
+ var winsThisMatchRegexp = regexp.MustCompile(`^\w+ wins the [0-9]+ point match .*`)
var newGameRegexp = regexp.MustCompile(`^Starting a new game with .*`)
var gameBufferRegexp = regexp.MustCompile(`^\w+ (makes|roll|rolls|rolled|move|moves) .*`)
@@ -504,6 +607,7 @@ func (c *Client) eventLoop() {
continue
} else if bytes.HasPrefix(b, TypeBoardState) {
c.Board.SetState(string(bytes.SplitN(b, []byte(" "), 2)[0][6:]))
+ c.Event <- &EventBoardState{S: c.Board.s, V: c.Board.v}
continue
} else if turnRegexp.Match(b) {
turn := turnRegexp.FindSubmatch(b)
@@ -531,12 +635,16 @@ func (c *Client) eventLoop() {
if string(roll[1]) == c.Board.s[0] || string(roll[1]) == "You" {
c.Board.v[StateTurn] = c.Board.v[StatePlayerColor]
- c.Board.playerDice = dice
+ c.Board.v[StatePlayerDice1] = dice[0]
+ c.Board.v[StatePlayerDice2] = dice[1]
} else {
c.Board.v[StateTurn] = c.Board.v[StatePlayerColor] * -1
- c.Board.opponentDice = dice
+ c.Board.v[StateOpponentDice1] = dice[0]
+ c.Board.v[StateOpponentDice2] = dice[1]
}
+ c.Event <- &EventBoardState{S: c.Board.s, V: c.Board.v}
+
c.Board.ResetMoves()
c.Board.Draw()
@@ -593,12 +701,12 @@ func (c *Client) eventLoop() {
u := string(match[1])
if u == c.Username || u == c.Board.s[0] || u == "You" {
- c.Board.opponentDice[0] = 0
- c.Board.opponentDice[1] = 0
+ //c.Board.opponentDice[0] = 0
+ //c.Board.opponentDice[1] = 0
c.Board.v[StateTurn] = c.Board.v[StatePlayerColor] * -1
} else if u == c.Board.s[1] {
- c.Board.playerDice[0] = 0
- c.Board.playerDice[1] = 0
+ //c.Board.playerDice[0] = 0
+ //c.Board.playerDice[1] = 0
c.Board.v[StateTurn] = c.Board.v[StatePlayerColor]
}
} else if pleaseMoveRegexp.Match(b) {
@@ -610,7 +718,6 @@ func (c *Client) eventLoop() {
}
} else if bytes.HasPrefix(bl, []byte("you're now watching")) {
// Board state is not sent automatically when watching
- log.Println("WRITE BOARDD")
c.Out <- []byte("board")
} else if logInOutRegexp.Match(b) {
continue
@@ -618,6 +725,17 @@ func (c *Client) eventLoop() {
continue
} else if startMatchRegexp.Match(b) {
continue
+ } else if winsThisMatchRegexp.Match(b) {
+ if c.tvMode {
+ go func() {
+ time.Sleep(5 * time.Second)
+ if !c.tvMode {
+ return
+ }
+ c.WatchRandomGame()
+ }()
+ }
+ continue
} else if winsMatchRegexp.Match(b) {
continue
} else if newGameRegexp.Match(b) {
diff --git a/doc.go b/doc.go
index 1628a73..23ab1bd 100644
--- a/doc.go
+++ b/doc.go
@@ -1,4 +1,10 @@
/*
Package fibs provides a FIBS.com (online backgammon) client library.
+
+In addition to the standard FIBS commands, the following internal custom
+commands are available:
+
+- `watch` - Watch a random game
+- `tv` - Watch random games continuously
*/
package fibs
diff --git a/event.go b/event.go
index a34224e..61eddc4 100644
--- a/event.go
+++ b/event.go
@@ -1,6 +1,8 @@
package fibs
-type EventGame struct {
+type EventBoardState struct {
+ S []string
+ V []int
}
type EventMove struct {
@@ -12,3 +14,5 @@ type EventMove struct {
type EventMessage struct {
Message string
}
+
+type EventDraw struct{}
diff --git a/go.mod b/go.mod
index 05612ae..5972f7d 100644
--- a/go.mod
+++ b/go.mod
@@ -6,4 +6,7 @@ require (
github.com/reiver/go-oi v1.0.0
github.com/reiver/go-telnet v0.0.0-20180421082511-9ff0b2ab096e
golang.org/x/text v0.3.7
+ nhooyr.io/websocket v1.8.7
)
+
+require github.com/klauspost/compress v1.13.5 // indirect
diff --git a/go.sum b/go.sum
index 7f41126..bb9e388 100644
--- a/go.sum
+++ b/go.sum
@@ -1,7 +1,67 @@
+github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
+github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
+github.com/gin-contrib/sse v0.1.0 h1:Y/yl/+YNO8GZSjAhjMsSuLt29uWRFHdHYUb5lYOV9qE=
+github.com/gin-contrib/sse v0.1.0/go.mod h1:RHrZQHXnP2xjPF+u1gW/2HnVO7nvIa9PG3Gm+fLHvGI=
+github.com/gin-gonic/gin v1.6.3 h1:ahKqKTFpO5KTPHxWZjEdPScmYaGtLo8Y4DMHoEsnp14=
+github.com/gin-gonic/gin v1.6.3/go.mod h1:75u5sXoLsGZoRN5Sgbi1eraJ4GU3++wFwWzhwvtwp4M=
+github.com/go-playground/assert/v2 v2.0.1/go.mod h1:VDjEfimB/XKnb+ZQfWdccd7VUvScMdVu0Titje2rxJ4=
+github.com/go-playground/locales v0.13.0 h1:HyWk6mgj5qFqCT5fjGBuRArbVDfE4hi8+e8ceBS/t7Q=
+github.com/go-playground/locales v0.13.0/go.mod h1:taPMhCMXrRLJO55olJkUXHZBHCxTMfnGwq/HNwmWNS8=
+github.com/go-playground/universal-translator v0.17.0 h1:icxd5fm+REJzpZx7ZfpaD876Lmtgy7VtROAbHHXk8no=
+github.com/go-playground/universal-translator v0.17.0/go.mod h1:UkSxE5sNxxRwHyU+Scu5vgOQjsIJAF8j9muTVoKLVtA=
+github.com/go-playground/validator/v10 v10.2.0 h1:KgJ0snyC2R9VXYN2rneOtQcw5aHQB1Vv0sFl1UcHBOY=
+github.com/go-playground/validator/v10 v10.2.0/go.mod h1:uOYAAleCW8F/7oMFd6aG0GOhaH6EGOAJShg8Id5JGkI=
+github.com/gobwas/httphead v0.0.0-20180130184737-2c6c146eadee h1:s+21KNqlpePfkah2I+gwHF8xmJWRjooY+5248k6m4A0=
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+github.com/google/go-cmp v0.4.0 h1:xsAVV57WRhGj6kEIi8ReJzQlHHqcBYCElAvkovg3B/4=
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