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@ -92,10 +92,6 @@ func (s *RenderSystem) renderSprite(x float64, y float64, offsetx float64, offse
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//s.op.GeoM.Translate(float64(s.ScreenW/2.0), float64(s.ScreenH/2.0))
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// Fade in.
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if world.World.Tick < 72 { |
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colorScale = float64(world.World.Tick) / 72 |
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} |
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s.op.ColorM.Scale(colorScale, colorScale, colorScale, alpha) |
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target.DrawImage(sprite, s.op) |
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