Bullet hell video game featuring fishy revenge
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//go:build !js || !wasm
// +build !js !wasm
package main
import (
func parseFlags() {
var (
fullscreen bool
noSplash bool
flag.BoolVar(&fullscreen, "fullscreen", false, "run in fullscreen mode")
flag.BoolVar(&world.World.StartMuted, "mute", false, "mute music")
flag.Int64Var(&world.World.ForceSeed, "seed", 0, "seed for random level generation")
flag.BoolVar(&noSplash, "no-splash", false, "skip splash screen")
flag.BoolVar(&world.World.GodMode, "god", false, "enable god mode")
flag.IntVar(&world.World.Debug, "debug", 0, "print debug information")
if fullscreen {
if noSplash || world.World.Debug > 0 {
//world.World.MessageVisible = false