224 lines
6.0 KiB
Go
224 lines
6.0 KiB
Go
package system
|
|
|
|
import (
|
|
"image"
|
|
"math"
|
|
"math/rand"
|
|
|
|
"code.rocketnine.space/tslocum/fishfightback/asset"
|
|
|
|
"code.rocketnine.space/tslocum/fishfightback/component"
|
|
"code.rocketnine.space/tslocum/fishfightback/world"
|
|
"code.rocketnine.space/tslocum/gohan"
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
)
|
|
|
|
type MovementSystem struct {
|
|
Position *component.Position
|
|
Velocity *component.Velocity
|
|
|
|
Creep *component.Creep `gohan:"?"`
|
|
CreepBullet *component.CreepBullet `gohan:"?"`
|
|
PlayerBullet *component.PlayerBullet `gohan:"?"`
|
|
Sprite *component.Sprite `gohan:"?"`
|
|
}
|
|
|
|
func NewMovementSystem() *MovementSystem {
|
|
s := &MovementSystem{}
|
|
|
|
return s
|
|
}
|
|
|
|
func (s *MovementSystem) Update(e gohan.Entity) error {
|
|
if !world.World.GameStarted {
|
|
return nil
|
|
}
|
|
|
|
if world.World.GameOver {
|
|
return nil
|
|
}
|
|
|
|
position := s.Position
|
|
velocity := s.Velocity
|
|
|
|
vx, vy := velocity.X, velocity.Y
|
|
if e == world.World.Player && (world.World.NoClip || world.World.Debug != 0) && ebiten.IsKeyPressed(ebiten.KeyShift) {
|
|
vx, vy = vx*2, vy*2
|
|
}
|
|
|
|
// Force player to remain within the screen bounds.
|
|
// TODO same for bullets
|
|
if e == world.World.Player {
|
|
for math.Abs(vx)+math.Abs(vy) > moveSpeed*1.5 {
|
|
vx -= vx / 100
|
|
vy -= vy / 100
|
|
}
|
|
|
|
position.X, position.Y = position.X+vx, position.Y+vy
|
|
|
|
screenX, screenY := s.levelCoordinatesToScreen(position.X, position.Y)
|
|
if screenX < 0 {
|
|
diff := screenX / world.World.CamScale
|
|
position.X -= diff
|
|
} else if screenX > float64(world.ScreenWidth)-world.World.PlayerWidth {
|
|
diff := (float64(world.ScreenWidth) - world.World.PlayerWidth - screenX) / world.World.CamScale
|
|
position.X += diff
|
|
}
|
|
if screenY < 0 {
|
|
diff := screenY / world.World.CamScale
|
|
position.Y -= diff
|
|
} else if screenY > float64(world.ScreenHeight)-world.World.PlayerHeight {
|
|
diff := (float64(world.ScreenHeight) - world.World.PlayerHeight - screenY) / world.World.CamScale
|
|
position.Y += diff
|
|
}
|
|
|
|
world.World.PlayerX, world.World.PlayerY = position.X, position.Y
|
|
|
|
// Check player hazard collision.
|
|
if world.World.NoClip {
|
|
return nil
|
|
}
|
|
|
|
shoreY := func(s *world.Section) float64 {
|
|
return float64(s.ShoreDepth * TileWidth)
|
|
}
|
|
|
|
var currentSection = world.World.SectionA
|
|
if position.X >= world.World.SectionA.X+world.SectionWidth {
|
|
currentSection = world.World.SectionB
|
|
}
|
|
|
|
const shoreBuffer = 4
|
|
px, py := world.LevelCoordinatesToScreen(position.X, position.Y)
|
|
if py-shoreY(currentSection) < -shoreBuffer {
|
|
if !world.World.NoClip {
|
|
if !world.World.GodMode {
|
|
asset.SoundDie.Rewind()
|
|
asset.SoundDie.Play()
|
|
|
|
world.World.SetGameOver()
|
|
} else {
|
|
_, newY := world.ScreenToLevelCoordinates(px, shoreY(currentSection)-shoreBuffer)
|
|
position.Y = newY
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
} else {
|
|
position.X, position.Y = position.X+vx, position.Y+vy
|
|
}
|
|
|
|
// Check creepBullet collision.
|
|
if world.World.NoClip {
|
|
return nil
|
|
}
|
|
|
|
creepBullet := s.CreepBullet
|
|
playerBullet := s.PlayerBullet
|
|
|
|
if creepBullet != nil {
|
|
playerRect := image.Rect(int(world.World.PlayerX), int(world.World.PlayerY), int(world.World.PlayerX+world.World.PlayerWidth), int(world.World.PlayerY+world.World.PlayerHeight))
|
|
bulletSize := 4.0
|
|
|
|
var currentSection = world.World.SectionA
|
|
if world.World.SectionB.X != 0 && position.X >= world.World.SectionB.X && position.X < world.World.SectionB.X+world.SectionWidth {
|
|
currentSection = world.World.SectionB
|
|
}
|
|
tx, ty := int((position.X-currentSection.X)/TileWidth), int((position.Y-currentSection.Y)/TileWidth)
|
|
if tx < 0 || ty < 0 || tx >= world.SectionWidth/TileWidth || ty >= world.ScreenHeight/TileWidth {
|
|
e.Remove()
|
|
return nil
|
|
}
|
|
|
|
bulletRect := image.Rect(int(position.X), int(position.Y), int(position.X+bulletSize), int(position.Y+bulletSize))
|
|
if bulletRect.Overlaps(playerRect) {
|
|
if !world.World.GodMode {
|
|
asset.SoundDie.Rewind()
|
|
asset.SoundDie.Play()
|
|
|
|
world.World.SetGameOver()
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
if playerBullet != nil {
|
|
var offscreen bool
|
|
for oy := -2; oy < 5; oy++ {
|
|
for ox := -2; ox < 5; ox++ {
|
|
var currentSection = world.World.SectionA
|
|
if world.World.SectionB.X != 0 && position.X >= world.World.SectionB.X && position.X < world.World.SectionB.X+world.SectionWidth {
|
|
currentSection = world.World.SectionB
|
|
}
|
|
tx, ty := int((position.X+float64(ox)-currentSection.X)/TileWidth), int((position.Y+float64(oy)-currentSection.Y)/TileWidth)
|
|
if tx < 0 || ty < 0 || tx >= world.SectionWidth/TileWidth || ty >= world.ScreenHeight/TileWidth {
|
|
continue // Offscreen
|
|
}
|
|
offscreen = false
|
|
|
|
// Hit creep.
|
|
for offset := 0; offset < 2; offset++ {
|
|
if ty+offset >= world.ScreenHeight/TileWidth {
|
|
break
|
|
}
|
|
creepEntity := currentSection.Creeps[ty+offset][tx]
|
|
if creepEntity != 0 {
|
|
var hitCreep bool
|
|
creepEntity.With(func(creep *component.Creep) {
|
|
if creep == nil || !creep.Active {
|
|
return
|
|
}
|
|
creep.Health--
|
|
creep.DamageTicks = 6
|
|
|
|
hitSound := rand.Intn(3)
|
|
switch hitSound {
|
|
case 0:
|
|
asset.SoundHit1.Rewind()
|
|
asset.SoundHit1.Play()
|
|
case 1:
|
|
asset.SoundHit2.Rewind()
|
|
asset.SoundHit2.Play()
|
|
case 2:
|
|
asset.SoundHit3.Rewind()
|
|
asset.SoundHit3.Play()
|
|
}
|
|
|
|
if !world.World.GameOver {
|
|
world.World.Kills++
|
|
world.World.Score += 25
|
|
world.World.ScoreUpdated = true
|
|
if world.World.Kills == world.World.NeedKills {
|
|
world.LevelUp()
|
|
}
|
|
world.World.KillInfoUpdated = true
|
|
}
|
|
|
|
hitCreep = true
|
|
})
|
|
if hitCreep {
|
|
e.Remove()
|
|
currentSection.Creeps[ty+offset][tx] = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if offscreen {
|
|
e.Remove()
|
|
return nil
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (s *MovementSystem) levelCoordinatesToScreen(x, y float64) (float64, float64) {
|
|
return (x - world.World.CamX) * world.World.CamScale, (y - world.World.CamY) * world.World.CamScale
|
|
}
|
|
|
|
func (_ *MovementSystem) Draw(_ gohan.Entity, _ *ebiten.Image) error {
|
|
return gohan.ErrUnregister
|
|
}
|