fishfightback/system/rail.go

33 lines
661 B
Go

package system
import (
"code.rocketnine.space/tslocum/fishfightback/component"
"code.rocketnine.space/tslocum/fishfightback/world"
"code.rocketnine.space/tslocum/gohan"
"github.com/hajimehoshi/ebiten/v2"
)
type RailSystem struct {
Rail *component.Rail
Position *component.Position
}
func NewRailSystem() *RailSystem {
s := &RailSystem{}
return s
}
func (s *RailSystem) Update(e gohan.Entity) error {
if !world.World.GameStarted || world.World.GameOver || !world.World.CamMoving {
return nil
}
s.Position.X += world.RailSpeed
return nil
}
func (_ *RailSystem) Draw(_ gohan.Entity, _ *ebiten.Image) error {
return gohan.ErrUnregister
}