gohan/examples/twinstick/system/input_fire.go

94 lines
2.3 KiB
Go
Raw Normal View History

2021-11-19 04:13:28 +00:00
//go:build example
// +build example
package system
import (
"math"
"time"
"code.rocketnine.space/tslocum/gohan"
"code.rocketnine.space/tslocum/gohan/examples/twinstick/component"
"code.rocketnine.space/tslocum/gohan/examples/twinstick/entity"
2021-11-19 04:13:28 +00:00
"github.com/hajimehoshi/ebiten/v2"
)
func angle(x1, y1, x2, y2 float64) float64 {
return math.Atan2(y1-y2, x1-x2)
}
type fireInputSystem struct {
2022-02-03 06:27:29 +00:00
Position *component.Position
Weapon *component.Weapon
2021-11-19 04:13:28 +00:00
}
func NewFireInputSystem() *fireInputSystem {
return &fireInputSystem{}
2021-11-19 04:13:28 +00:00
}
func (s *fireInputSystem) fire(fireAngle float64) {
if time.Since(s.Weapon.LastFire) < s.Weapon.FireRate {
2021-11-19 04:13:28 +00:00
return
}
s.Weapon.Ammo--
s.Weapon.LastFire = time.Now()
2021-11-19 04:13:28 +00:00
speedX := math.Cos(fireAngle) * -s.Weapon.BulletSpeed
speedY := math.Sin(fireAngle) * -s.Weapon.BulletSpeed
2021-11-19 04:13:28 +00:00
bullet := entity.NewBullet(s.Position.X, s.Position.Y, speedX, speedY)
2021-11-19 04:13:28 +00:00
_ = bullet
}
func (s *fireInputSystem) Update(entity gohan.Entity) error {
if s.Weapon.Ammo <= 0 {
2021-11-19 04:13:28 +00:00
return nil
}
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
cursorX, cursorY := ebiten.CursorPosition()
fireAngle := angle(s.Position.X, s.Position.Y, float64(cursorX), float64(cursorY))
s.fire(fireAngle)
2021-11-19 04:13:28 +00:00
}
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
cursorX, cursorY := ebiten.CursorPosition()
fireAngle := angle(s.Position.X, s.Position.Y, float64(cursorX), float64(cursorY))
const div = 5
s.Weapon.BulletSpeed /= div
for i := 0.0; i < 24; i++ {
s.fire(fireAngle + i*(math.Pi/12))
s.Weapon.LastFire = time.Time{}
}
s.Weapon.BulletSpeed *= div
}
2021-11-19 04:13:28 +00:00
switch {
case ebiten.IsKeyPressed(ebiten.KeyLeft) && ebiten.IsKeyPressed(ebiten.KeyUp):
s.fire(math.Pi / 4)
2021-11-19 04:13:28 +00:00
case ebiten.IsKeyPressed(ebiten.KeyLeft) && ebiten.IsKeyPressed(ebiten.KeyDown):
s.fire(-math.Pi / 4)
2021-11-19 04:13:28 +00:00
case ebiten.IsKeyPressed(ebiten.KeyRight) && ebiten.IsKeyPressed(ebiten.KeyUp):
s.fire(math.Pi * .75)
2021-11-19 04:13:28 +00:00
case ebiten.IsKeyPressed(ebiten.KeyRight) && ebiten.IsKeyPressed(ebiten.KeyDown):
s.fire(-math.Pi * .75)
2021-11-19 04:13:28 +00:00
case ebiten.IsKeyPressed(ebiten.KeyLeft):
s.fire(0)
2021-11-19 04:13:28 +00:00
case ebiten.IsKeyPressed(ebiten.KeyRight):
s.fire(math.Pi)
2021-11-19 04:13:28 +00:00
case ebiten.IsKeyPressed(ebiten.KeyUp):
s.fire(math.Pi / 2)
2021-11-19 04:13:28 +00:00
case ebiten.IsKeyPressed(ebiten.KeyDown):
s.fire(-math.Pi / 2)
2021-11-19 04:13:28 +00:00
}
return nil
}
func (_ *fireInputSystem) Draw(_ gohan.Entity, _ *ebiten.Image) error {
return gohan.ErrUnregister
2021-11-19 04:13:28 +00:00
}