Entity Component System framework for Ebiten
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//go:build example
// +build example
package component
import (
"time"
"code.rocketnine.space/tslocum/gohan/examples/twinstick/world"
"code.rocketnine.space/tslocum/gohan"
)
type WeaponComponent struct {
Ammo int
Damage int
FireRate time.Duration
LastFire time.Time
BulletSpeed float64
}
var WeaponComponentID = world.World.NewComponentID()
func (p *WeaponComponent) ComponentID() gohan.ComponentID {
return WeaponComponentID
}
func Weapon(ctx *gohan.Context) *WeaponComponent {
c, ok := ctx.Component(WeaponComponentID).(*WeaponComponent)
if !ok {
return nil
}
return c
}