Entity Component System framework for Ebitengine
Go to file
Trevor Slocum 09892c0524 Rename variable 'entity' to 'e' 2022-06-10 17:44:51 -07:00
examples/twinstick Rename example components 2022-02-02 22:27:29 -08:00
LICENSE Initial commit 2021-11-18 21:06:07 -08:00
README.md Refactor System interface 2022-01-31 20:10:24 -08:00
component.go Rename variable 'entity' to 'e' 2022-06-10 17:44:51 -07:00
component_test.go Refactor System interface 2022-01-31 20:10:24 -08:00
context.go Refactor System interface 2022-01-31 20:10:24 -08:00
doc.go Add Entity.With 2022-02-10 12:21:03 -08:00
entity.go Rename variable 'entity' to 'e' 2022-06-10 17:44:51 -07:00
entity_test.go Refactor System interface 2022-01-31 20:10:24 -08:00
go.mod Rename variable 'entity' to 'e' 2022-06-10 17:44:51 -07:00
go.sum Rename variable 'entity' to 'e' 2022-06-10 17:44:51 -07:00
system.go Rename variable 'entity' to 'e' 2022-06-10 17:44:51 -07:00
world.go Refactor System interface 2022-01-31 20:10:24 -08:00
world_test.go Rename variable 'entity' to 'e' 2022-06-10 17:44:51 -07:00

README.md

gohan

GoDoc Donate

Entity component system framework for Ebiten

Note: This framework is still in development. Breaking changes may be made until v1.0 is released.

Documentation

Documentation is available via godoc.

An example game is included at /examples/twinstick. See godoc for build instructions.

Support

Please share issues and suggestions here.

List of games powered by Gohan