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93 lines
2.3 KiB
93 lines
2.3 KiB
//go:build example |
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// +build example |
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package system |
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import ( |
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"math" |
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"time" |
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"code.rocketnine.space/tslocum/gohan" |
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"code.rocketnine.space/tslocum/gohan/examples/twinstick/component" |
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"code.rocketnine.space/tslocum/gohan/examples/twinstick/entity" |
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"github.com/hajimehoshi/ebiten/v2" |
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) |
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func angle(x1, y1, x2, y2 float64) float64 { |
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return math.Atan2(y1-y2, x1-x2) |
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} |
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type fireInputSystem struct { |
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Position *component.Position |
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Weapon *component.Weapon |
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} |
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func NewFireInputSystem() *fireInputSystem { |
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return &fireInputSystem{} |
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} |
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func (s *fireInputSystem) fire(fireAngle float64) { |
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if time.Since(s.Weapon.LastFire) < s.Weapon.FireRate { |
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return |
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} |
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s.Weapon.Ammo-- |
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s.Weapon.LastFire = time.Now() |
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speedX := math.Cos(fireAngle) * -s.Weapon.BulletSpeed |
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speedY := math.Sin(fireAngle) * -s.Weapon.BulletSpeed |
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bullet := entity.NewBullet(s.Position.X, s.Position.Y, speedX, speedY) |
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_ = bullet |
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} |
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func (s *fireInputSystem) Update(entity gohan.Entity) error { |
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if s.Weapon.Ammo <= 0 { |
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return nil |
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} |
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) { |
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cursorX, cursorY := ebiten.CursorPosition() |
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fireAngle := angle(s.Position.X, s.Position.Y, float64(cursorX), float64(cursorY)) |
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s.fire(fireAngle) |
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} |
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) { |
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cursorX, cursorY := ebiten.CursorPosition() |
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fireAngle := angle(s.Position.X, s.Position.Y, float64(cursorX), float64(cursorY)) |
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const div = 5 |
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s.Weapon.BulletSpeed /= div |
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for i := 0.0; i < 24; i++ { |
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s.fire(fireAngle + i*(math.Pi/12)) |
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s.Weapon.LastFire = time.Time{} |
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} |
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s.Weapon.BulletSpeed *= div |
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} |
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switch { |
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case ebiten.IsKeyPressed(ebiten.KeyLeft) && ebiten.IsKeyPressed(ebiten.KeyUp): |
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s.fire(math.Pi / 4) |
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case ebiten.IsKeyPressed(ebiten.KeyLeft) && ebiten.IsKeyPressed(ebiten.KeyDown): |
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s.fire(-math.Pi / 4) |
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case ebiten.IsKeyPressed(ebiten.KeyRight) && ebiten.IsKeyPressed(ebiten.KeyUp): |
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s.fire(math.Pi * .75) |
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case ebiten.IsKeyPressed(ebiten.KeyRight) && ebiten.IsKeyPressed(ebiten.KeyDown): |
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s.fire(-math.Pi * .75) |
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case ebiten.IsKeyPressed(ebiten.KeyLeft): |
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s.fire(0) |
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case ebiten.IsKeyPressed(ebiten.KeyRight): |
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s.fire(math.Pi) |
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case ebiten.IsKeyPressed(ebiten.KeyUp): |
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s.fire(math.Pi / 2) |
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case ebiten.IsKeyPressed(ebiten.KeyDown): |
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s.fire(-math.Pi / 2) |
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} |
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return nil |
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} |
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func (_ *fireInputSystem) Draw(_ gohan.Entity, _ *ebiten.Image) error { |
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return gohan.ErrUnregister |
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}
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