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51 lines
1.0 KiB
51 lines
1.0 KiB
//go:build example |
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// +build example |
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package system |
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import ( |
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"code.rocketnine.space/tslocum/gohan" |
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"code.rocketnine.space/tslocum/gohan/examples/twinstick/component" |
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"github.com/hajimehoshi/ebiten/v2" |
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) |
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type movementInputSystem struct { |
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Velocity *component.Velocity |
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Weapon *component.Weapon |
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} |
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func NewMovementInputSystem() *movementInputSystem { |
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return &movementInputSystem{} |
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} |
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func (s *movementInputSystem) Update(entity gohan.Entity) error { |
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if ebiten.IsKeyPressed(ebiten.KeyA) { |
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s.Velocity.X -= 0.5 |
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if s.Velocity.X < -5 { |
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s.Velocity.X = -5 |
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} |
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} |
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if ebiten.IsKeyPressed(ebiten.KeyD) { |
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s.Velocity.X += 0.5 |
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if s.Velocity.X > 5 { |
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s.Velocity.X = 5 |
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} |
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} |
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if ebiten.IsKeyPressed(ebiten.KeyW) { |
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s.Velocity.Y -= 0.5 |
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if s.Velocity.Y < -5 { |
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s.Velocity.Y = -5 |
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} |
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} |
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if ebiten.IsKeyPressed(ebiten.KeyS) { |
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s.Velocity.Y += 0.5 |
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if s.Velocity.Y > 5 { |
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s.Velocity.Y = 5 |
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} |
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} |
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return nil |
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} |
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func (s *movementInputSystem) Draw(_ gohan.Entity, _ *ebiten.Image) error { |
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return gohan.ErrUnregister |
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}
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