Entity Component System framework for Ebitengine
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//go:build example
// +build example
package component
import (
type WeaponComponent struct {
Ammo int
Damage int
FireRate time.Duration
LastFire time.Time
BulletSpeed float64
var WeaponComponentID = gohan.NewComponentID()
func (p *WeaponComponent) ComponentID() gohan.ComponentID {
return WeaponComponentID
func Weapon(e gohan.Entity) *WeaponComponent {
c, ok := e.Component(WeaponComponentID).(*WeaponComponent)
if !ok {
return nil
return c