Entity Component System framework for Ebitengine
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//go:build example
// +build example
package system
import (
"code.rocketnine.space/tslocum/gohan"
"code.rocketnine.space/tslocum/gohan/examples/twinstick/asset"
"code.rocketnine.space/tslocum/gohan/examples/twinstick/component"
"github.com/hajimehoshi/ebiten/v2"
)
type drawPlayerSystem struct {
player gohan.Entity
op *ebiten.DrawImageOptions
}
func NewDrawPlayerSystem(player gohan.Entity) *drawPlayerSystem {
return &drawPlayerSystem{
player: player,
op: &ebiten.DrawImageOptions{},
}
}
func (s *drawPlayerSystem) Matches(entity gohan.Entity) bool {
return entity == s.player
}
func (s *drawPlayerSystem) Update(_ gohan.Entity) error {
return gohan.ErrSystemWithoutUpdate
}
func (s *drawPlayerSystem) Draw(entity gohan.Entity, screen *ebiten.Image) error {
position := component.Position(entity)
s.op.GeoM.Reset()
s.op.GeoM.Translate(position.X-16, position.Y-16)
screen.DrawImage(asset.ImgWhiteSquare, s.op)
return nil
}