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kibodo/key.go

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package kibodo
import (
"github.com/hajimehoshi/ebiten/v2"
)
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// Key represents a virtual key.
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type Key struct {
LowerLabel string
UpperLabel string
LowerInput *Input
UpperInput *Input
x, y int
w, h int
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pressed bool
pressedTouchID ebiten.TouchID
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}
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// Input represents the input from a key press.
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type Input struct {
Rune rune
Key ebiten.Key
}
func (i *Input) String() string {
if i.Rune > 0 {
return string(i.Rune)
}
return i.Key.String()
}