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Fix InputField.Update

main v1.0.2
Trevor Slocum 5 months ago
parent
commit
a7368da290
  1. 7
      inputfield.go

7
inputfield.go

@ -1,6 +1,8 @@
package messeji
import (
"sync"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"golang.org/x/image/font"
@ -24,6 +26,8 @@ type InputField struct {
// readBuffer is where incoming runes are stored before being added to the input buffer.
readBuffer []rune
sync.Mutex
}
// NewInputField returns a new InputField. See type documentation for more info.
@ -68,13 +72,13 @@ func (f *InputField) SetSelectedFunc(selectedFunc func() (accept bool)) {
// Game.Update is called.
func (f *InputField) Update() error {
f.Lock()
defer f.Unlock()
if !f.visible || rectIsZero(f.r) {
return nil
}
if !f.handleKeyboard {
f.Unlock()
return f.TextField.Update()
}
@ -123,6 +127,5 @@ func (f *InputField) Update() error {
f.bufferModified()
}
f.Unlock()
return f.TextField.Update()
}

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