package entity import ( "code.rocketnine.space/tslocum/gohan" "code.rocketnine.space/tslocum/monovania/asset" "code.rocketnine.space/tslocum/monovania/component" "code.rocketnine.space/tslocum/monovania/engine" ) func NewBullet(x, y, xSpeed, ySpeed float64) gohan.Entity { bullet := engine.Engine.NewEntity() engine.Engine.AddComponent(bullet, &component.PositionComponent{ X: x, Y: y, }) engine.Engine.AddComponent(bullet, &component.VelocityComponent{ X: xSpeed, Y: ySpeed, }) engine.Engine.AddComponent(bullet, &component.SpriteComponent{ Image: asset.ImgWhiteSquare, }) engine.Engine.AddComponent(bullet, &component.BulletComponent{}) return bullet }