You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
48 lines
1.0 KiB
48 lines
1.0 KiB
package asset |
|
|
|
import ( |
|
"image" |
|
_ "image/png" |
|
|
|
"github.com/hajimehoshi/ebiten/v2" |
|
) |
|
|
|
var PlayerSS = LoadPlayerSpriteSheet() |
|
|
|
// PlayerSpriteSheet represents a collection of sprite images. |
|
type PlayerSpriteSheet struct { |
|
IdleR *ebiten.Image |
|
DuckR *ebiten.Image |
|
WalkR1 *ebiten.Image |
|
WalkR2 *ebiten.Image |
|
} |
|
|
|
// LoadPlayerSpriteSheet loads the embedded PlayerSpriteSheet. |
|
func LoadPlayerSpriteSheet() *PlayerSpriteSheet { |
|
tileSize := 16 |
|
|
|
f, err := FS.Open("image/ojas-dungeon/character-run.png") |
|
if err != nil { |
|
panic(err) |
|
} |
|
img, _, err := image.Decode(f) |
|
if err != nil { |
|
panic(err) |
|
} |
|
|
|
sheet := ebiten.NewImageFromImage(img) |
|
|
|
// spriteAt returns a sprite at the provided coordinates. |
|
spriteAt := func(x, y int) *ebiten.Image { |
|
return sheet.SubImage(image.Rect(x*tileSize, (y)*tileSize, (x+1)*tileSize, (y+1)*tileSize)).(*ebiten.Image) |
|
} |
|
|
|
// Populate PlayerSpriteSheet. |
|
s := &PlayerSpriteSheet{} |
|
s.IdleR = spriteAt(0, 0) |
|
s.WalkR1 = spriteAt(1, 0) |
|
s.WalkR2 = spriteAt(2, 0) |
|
s.DuckR = spriteAt(3, 0) |
|
|
|
return s |
|
}
|
|
|