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49 lines
1.0 KiB
Go
49 lines
1.0 KiB
Go
package asset
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import (
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"image"
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_ "image/png"
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"github.com/hajimehoshi/ebiten/v2"
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)
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var PlayerSS = LoadPlayerSpriteSheet()
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// PlayerSpriteSheet represents a collection of sprite images.
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type PlayerSpriteSheet struct {
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IdleR *ebiten.Image
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DuckR *ebiten.Image
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WalkR1 *ebiten.Image
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WalkR2 *ebiten.Image
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}
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// LoadPlayerSpriteSheet loads the embedded PlayerSpriteSheet.
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func LoadPlayerSpriteSheet() *PlayerSpriteSheet {
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tileSize := 16
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f, err := FS.Open("image/ojas-dungeon/character-run.png")
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if err != nil {
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panic(err)
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}
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img, _, err := image.Decode(f)
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if err != nil {
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panic(err)
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}
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sheet := ebiten.NewImageFromImage(img)
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// spriteAt returns a sprite at the provided coordinates.
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spriteAt := func(x, y int) *ebiten.Image {
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return sheet.SubImage(image.Rect(x*tileSize, (y)*tileSize, (x+1)*tileSize, (y+1)*tileSize)).(*ebiten.Image)
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}
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// Populate PlayerSpriteSheet.
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s := &PlayerSpriteSheet{}
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s.IdleR = spriteAt(0, 0)
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s.WalkR1 = spriteAt(1, 0)
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s.WalkR2 = spriteAt(2, 0)
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s.DuckR = spriteAt(3, 0)
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return s
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}
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