Metroidvania game
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33 lines
553 B

package component
import (
"time"
"code.rocketnine.space/tslocum/gohan"
"code.rocketnine.space/tslocum/monovania/engine"
)
type WeaponComponent struct {
Equipped bool
Damage int
FireRate time.Duration
LastFire time.Time
BulletSpeed float64
}
var WeaponComponentID = engine.Engine.NewComponentID()
func (p *WeaponComponent) ComponentID() gohan.ComponentID {
return WeaponComponentID
}
func Weapon(ctx *gohan.Context) *WeaponComponent {
c, ok := ctx.Component(WeaponComponentID).(*WeaponComponent)
if !ok {
return nil
}
return c
}