Metroidvania game
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package main
import (
"flag"
"log"
"os"
"os/signal"
"syscall"
"code.rocketnine.space/tslocum/monovania/world"
"code.rocketnine.space/tslocum/monovania/game"
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
ebiten.SetWindowTitle("Monovania")
ebiten.SetWindowResizable(true)
ebiten.SetMaxTPS(144)
ebiten.SetRunnableOnUnfocused(true) // Note - this currently does nothing in ebiten
ebiten.SetWindowClosingHandled(true)
ebiten.SetFPSMode(ebiten.FPSModeVsyncOn)
ebiten.SetCursorShape(ebiten.CursorShapeCrosshair)
var fullscreen bool
flag.BoolVar(&fullscreen, "fullscreen", false, "run in fullscreen mode")
flag.IntVar(&world.World.Debug, "debug", 0, "print debug information")
flag.Parse()
g, err := game.NewGame()
if err != nil {
log.Fatal(err)
}
if fullscreen {
ebiten.SetFullscreen(true)
}
//parseFlags(g)
sigc := make(chan os.Signal, 1)
signal.Notify(sigc,
syscall.SIGINT,
syscall.SIGTERM)
go func() {
<-sigc
g.Exit()
}()
/*err = g.reset()
if err != nil {
panic(err)
}
if !g.debugMode {
g.gameStartTime = time.Time{}
}*/
err = ebiten.RunGame(g)
if err != nil {
log.Fatal(err)
}
}