Metroidvania game
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22 lines
385 B

package component
import (
"code.rocketnine.space/tslocum/gohan"
)
type BulletComponent struct {
}
var BulletComponentID = gohan.NewComponentID()
func (p *BulletComponent) ComponentID() gohan.ComponentID {
return BulletComponentID
}
func Bullet(e gohan.Entity) *BulletComponent {
c, ok := e.Component(BulletComponentID).(*BulletComponent)
if !ok {
return nil
}
return c
}